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Grasshopper

225 posts

Turtle Pavilion

December 23, 2023

Here is a simple pavilion design I call the Turtle Pavilion. It was exceptionally easy. The planar shapes placed on the sphere continue to be planar after the ellipsoidal deformations. I was amazed when I first noticed this, for some reason. With Grasshopper’s Facet Dome…

Polyhedra Unroller with Flaps

December 22, 2023

The Polyhedra Unroller with Flaps is a simple tool I developed for the obvious purpose. It picks any polyhedra (closed polysurface) from the user and unrolls it flat on the XY plane. This part is easy because a short Python script is sufficient. The important…

Weaire-Phelan Space-filling Structure

December 20, 2023

The Weaire-Phelan structure is an optimal solution to the problem of partitioning space into equal volumes with the least surface area. Denis Weaire and Robert Phelan discovered it in 1993. This structure gained attention due to its efficiency in filling space, offering a configuration that…

Cesaro Fractal

December 19, 2023

In this study, I explore Cesaro Fractal, generated by Grasshopper. Usually, it is not possible to code recursive algorithms in Grasshopper. With the help of the Anemone add-on, these fractal curves are easy to model. I studied similar fractal algorithms here before. This one is…

Hexagonal Star Lattice

December 18, 2023

Here are the variations of classical six-pointed star patterns generated by Grasshopper. Generally, you can see these patterns under the title “Islamic patterns” because they are frequent in the decorations of mosques and palaces. I studied these patterns in Grasshopper earlier in these posts. I…

Perlin Noise Generator

August 20, 2023

Perlin noise is a gradient noise function that has been widely used in computer graphics, procedural generation, and various other applications to generate natural-looking patterns. Here is my brief exploration of the Perlin Noise Generator. Although I didn’t fully follow the traditional steps the result…

Tree of Life

August 12, 2023

This Grasshopper exercise is a special one. I used Hoopsnake components to develop the branching design I studied earlier here. This time I multiplied the number and orientations of several tree structures to generate my interpretation of the Tree of Life. The challenging part of…

Rhino Viewport Colors

August 8, 2023

Recently I found this VB.net component in an old Grasshopper project. I am not sure if it is mine or not, but I wanted to share it with you. This code modifies Rhino viewport colors quickly without entering the Rhino options window. I frequently modify…

Open Nest

July 24, 2023

In this short trial, I will be testing the Open Nest add-on for Grasshopper. The add-on is available in food4rhino as of 2023. For this test, I will use the latest exercise on Interlocking structures I experimented with here. Nesting is an important topic, especially…

Terrain Modeling

July 19, 2023

Here is a short tutorial on getting help from Grasshopper in physical terrain modeling. It is a classical architectural terrain modeling process. Let’s see how Grasshopper can help us with this. Part 1: Terrain modeling for Laser cutter The terrain model entered in the Brep…

Parametric Mug

June 30, 2023

Let’s have some fun with the parametric stuff! You may remember that we created many vases and glass alternatives that we could bake with a single Revolution (RevSrf) component in previous exercises. Since we were referencing the profile curve drawn in Rhino, it was also…

Attractor Basics

June 29, 2023

In this short tutorial, I want to give Grasshopper beginners the basics of how we create attractor systems. The Grasshopper definition you see in the below figure is the equivalent of array-type copying operations in CAD. However, unlike in CAD programs, here we are dealing…

Voronoi Cage

June 26, 2023

I have created a straightforward Grasshopper code that generates a Voronoi diagram on a surface. Then, it adds thickness to form a structure called a “Voronoi Cage.” In the initial step, I project a surface onto the ground plane (Z=0). The projected frame serves as…

Rhombille Tiling on Surface

June 13, 2023

This is an update on my 2012 exercise on rhombille tiling. This reminded me of the old-school subdivisions of surfaces again after 11 years. It was while reading about rhombic dodecahedron (the stackable solid), that I came across this cute tiling. It’s quite simple, just…

Corridor Tiling

June 12, 2023

This project was about a unique tiling pattern inside a multi-story residential building’s hallways in Grasshopper. While drawing the construction documents of the project, it was necessary to apply some coding here, as each floor had a different shape to be tiled. The problem statement…

Data Structures in Grasshopper

June 8, 2023

Data structures and data matching principles are important to be able to design with Grasshopper. In this tutorial, I show data matching procedures with arithmetic operations. Then I repeat them in the production of geometric objects. I think it should be easier to use this…

Rhombus Facade

June 4, 2023

This is the continuation of a very old parametric model of a building facade, presented here. I will introduce the basic Grasshopper definitions of several alternative designs. The first one is the rhombus facade. The first part of the algorithm deals with the necessary data…

Point Waves

May 29, 2023

Here is another basic exercise in Grasshopper. This exercise “Point Waves” creates wave-like deformations on the grids of points. The major function of the definition is to calculate the distances from every point of a grid to an attractor point, with the help of Distance…

Animated Tree Growth

May 26, 2023

The Animated Tree Growth is an interesting study for Grasshopper. First, I developed a regular tree generation definition similar to those I studied earlier, here, here, and here. In component group 1, I develop an initial generator arc. Then, in group 2, I generate the…

Star Lattice

May 15, 2023

This is the six-pointed star lattice definition in Grasshopper. The definition is generating CNC or laser-ready results as seen below. In this code, first, I developed a common star pattern by exploding a hexagonal grid. The tricky part of this definition is the last part….

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