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8 posts

Tree of Life

August 12, 2023

This Grasshopper exercise is a special one. I used Hoopsnake components to develop the branching design I studied earlier here. This time I multiplied the number and orientations of several tree structures to generate my interpretation of the Tree of Life. The challenging part of…

Animated Tree Growth

May 26, 2023

The Animated Tree Growth is an interesting study for Grasshopper. First, I developed a regular tree generation definition similar to those I studied earlier, here, here, and here. In component group 1, I develop an initial generator arc. Then, in group 2, I generate the…

Low Poly Trees in Grasshopper

November 30, 2022

Let’s make some nostalgia. I thought of a very simple and useful algorithm that I can generate with Grasshopper. At the concept stage in architectural projects, I tried to derive figures that could symbolize the trees on the land. To make random low poly trees…

Arc Tree Revisited: Anemone Update

April 26, 2015

This is a classical method of generating tree-like forms utilizing a simple command “Arc SED”. The idea is simple, as the command draws arcs using an input direction vector, so this could easily be implemented creating a “smooth” composition of curves just by iteration. Actually,…

Fractal Trees

April 11, 2015

Based on this post, the problem of modeling tree-like fractal shapes is still a good question for the early years of computational design education. Last time, I used Rhino’s macro to study these fractal trees in an “impossibly” limited interface. But this time I used a…

Commensal

January 24, 2015

This is a student project on Computation-based Basic Design at Bilgi. The group of students completed it in the 2015 Spring semester. This research was very successful in achieving its intended physical performance, which was holding on to a tree designed for (and even near…

Branches by Looping

May 9, 2014

While testing Anemone components for Grasshopper, I accidentally generated these branches by looping. In fact, I was trying to develop the definition that mimics the well-known “Arch SED” component method. This method uses the tangent vectors for the endpoints of the arcs. Then, it iterates…

Trees and Recursive Computing

March 15, 2012

This topic of trees and recursive computing is inspired by the method shown here at the Rhino Python 101 Primer. This is a beautiful method of recursion that creates tree-like shapes, composed of arcs. I constructed these arcs by using the Arc SED (start, end,…

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