designcoding
About Table of Contents Keywords Monthly Archive
Support designcoding!

#b-spline

4 posts

Guitar Shape

November 2, 2026

Traditionally, when shaping a guitar form, a luthier relies on a combination of craftsmanship and precise geometric tools. This process involves mastering wood-bending techniques around rigid molds, guided by physical templates to achieve the desired acoustic and aesthetic curves. Curves, once more I love talking about this so much. Could my obsession with Bézier curves be OCD? The history of curved shape construction reflects a transformative journey from physical craftsmanship to sophisticated digital computation, primarily driven by the demands of…

B-Spline Decomposition

February 6, 2024

This is a short video tutorial on the B-Spline decomposition I studied earlier here. This tutorial demonstrates how to decompose a B-Spline curve into Bezier curves using Rhino. Despite the original Bezier-de Casteljau algorithm requiring degree+1 control points, Rhino allows drawing a degree-3 curve with any number of control points. By examining knot points and dividing segments appropriately, the B-Spline curve can be manually subdivided into Bezier curves. This involves placing control points, dividing segments, and connecting points in a…

B-Spline Construction

January 25, 2024

I have been studying the Bezier-De Casteljau algorithm for several years. Last week, I finally managed to understand and implement B-Spline Construction in Rhino and Grasshopper Python code, using the Cox-De Boor algorithm. This algorithm calculates the effect of control points on a B-Spline with many control points. After this, I am not limited to the degree+1 control points. This animation shows both algorithms working together. This Rhino Python code in a Grasshopper definition can handle three tasks. The first…

Drawing a Basis Spline with Cubic Bézier Spans

May 1, 2018

I realized this method of constructing basis splines from given control points while searching for a way to teach students about basis splines. I couldn’t find an easy and visual method to create clamped basis splines by connecting simple cubic Bézier spans. It is a tough job and requires lots of complex equations. However, I suddenly realized that there is a special way of doing that. So I decided to share this with the people searching for an easy way…

  • Chapters

    • Algorithms
    • Discourses
    • Fabrications
    • Studios
  • Explore

    • Table of Contents
    • Monthly Archive

    • All Keywords
    • #platonic-solid
    • #regulations
    • #koch
    • #catalan-solid
    • #polygon
    • #grid
    • #wave
    • #wood
    • #firefly
    • #parametric-curve
    • #graph-mapper
    • #ice-ray
    • #hotwire-cutting
    • #harmonic
    • #fibonacci
    • #curvature
    • #macro
    • #kangaroo
    • #parametric-wall
    • #vector-field
  • Search

  • Support designcoding!

  • Enjoying designcoding? Support me on Patreon to keep it growing. Thank you!

  • copyright 2026 designcoding.net | about | privacy policy | end user license agreement