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March 2024

10 posts

Modeling the Gyroid Solid

March 30, 2024

Gyroid is a popular triply-periodic minimal surface. Although it is a mathematical entity, designers and architects like its approximations very much. We used an interpretation of Gyroid in the rammed-earth structure: “Common-action Wall” in 2017. In that project, we utilized its spatial quality of dividing…

Coding the Snub Dodecahedron

March 25, 2024

An Archimedean solid is a convex isogonal (vertex-transitive) and nonprismatic solid that is composed of two or more regular polygonal faces. There are thirteen such solids in geometry. Coding the snub dodecahedron study aims to generate one of these solids, composed of 12 regular pentagons,…

Data Domains in Grasshopper

March 24, 2024

In this short tutorial, I am showing the essentials of data domains in Grasshopper. A domain is a data type in Grasshopper that represents a portion of the 1d or 2d number space. This requires a starting and ending point in those spaces. In 1d,…

Curvature Approximation by Drawing

March 14, 2024

Curvature can be roughly described as how much a curve is “turning” at point a P. We place two “very” close tangents and measure the difference between them. The closer these tangents are, the more precise our approximation would be. An osculating circle is a…

Modeling and Unrolling Truncated Tetrahedron

March 10, 2024

Truncation refers to the process of shortening something by removing parts. You can apply truncation to numbers, text, or data in various contexts. A truncated polyhedron is a geometric solid formed by truncating the vertices of a regular polyhedron. Truncation involves cutting off the corners…

Wandering Simulator

March 9, 2024

In 1986, Craig Reynolds developed an algorithm aiming to model the flocking behavior of birds, which remains a cult method used in flock simulations today. In my initial study, the bird-oids (boids) have no rules or limitations, just chilling randomly on the screen. I call…

Coding the Dodecahedron

March 7, 2024

Here is a method for coding the dodecahedron and all its irregular variants in Grasshopper as quickly as possible. I utilized the golden ratio rectangles, usually used to construct the sister polyhedron, the icosahedron. However, the magic component of the Grasshopper, the Faceted Dome rescued…

Deformation of Islamic Patterns

March 2, 2024

This is the new version of my previous study on the deformation of Islamic Patterns. I love the purity and simplicity of the geometric construction processes of these patterns. It is possible to observe them in many places in many different forms. By continuing this…

Fibonacci Dome

March 1, 2024

This is the continuation of my previous study on the Fibonacci lattice on a spherical surface, creating a Fibonacci Dome structure. The panelization of curved forms with flat surfaces has been a favorite topic in architectural geometry. The trigonometric layout of the Fibonacci sequence generates a…

Euclidean Construction of Rhombitrihexagonal Tiling

March 1, 2024

The rhombitrihexagonal tiling is one of the semi-regular tessellations. It is composed of regular hexagons, squares, and triangles. It is a periodic tessellation since you can copy the fundamental unit and move it across the plane to generate the tiling. I use this quality of…

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