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Earthbound

August 14, 2026

Rammed earth is an unpredictable, labor-intensive building material, and far less durable than concrete. It cannot deliver the standard strength expected by engineering academia. And perhaps it is for the better that it cannot. Because it tells us an entirely different story. It reminds us architectural thinking that dares to look outside the box. What I want to share here, is not just a simple studio project, but a profound life lesson for many of us here, lived in the…

Terrain Generator

August 13, 2026

Last year, for the midterm assignment in our first-year basic design studio, we gave our students a range of different, randomly generated contexts to work with. For this purpose, I developed a small Grasshopper tool that makes the graph of a function look as much like a terrain model as possible. This tool is not really a procedural terrain generator. I would genuinely like to build one, someday. What we have here is simply a function surface. At the inputs,…

Robotic Fabrication in Basic Design Studio

March 13, 2023

This paper investigates the integration of robotic fabrication into first-year undergraduate design education, particularly in a basic design studio. Traditionally, robotic technologies are not introduced at this level due to perceived skill gaps among novice students. The study demonstrates the potential and strategies for incorporating robotic arms into early design education through an experiment conducted at Istanbul Bilgi University. The experiment involved 32 students from various design disciplines, divided into control groups using hand-held tools and test groups using a…

Wiry Wonder

January 8, 2023

The Parquet Deformation named “Wiry Wonder” was designed by Michael Cuttita in William Huff’s studio at the State University of New York in 1989. The below figure shows the original drawing made by the student. Similar to the previous one, this composition is based on a hexagonal lattice. In this composition there are three significant prototiles, marking the three key moments in the shape-shifting process. There is also one invisible prototile. It accommodates the transition between the last two prototiles….

Basic Design Lanterns Project: 2019

March 22, 2019

This is a student project of the Computation-based Basic Design Lanterns finals of the year 2019. This year was exceptionally successful in creating 3d components and constructing relationships as a systematic whole. Again, the students started with small-scale experiments on folding and attaching cards. This is a study of how planar elements can generate volumetric units. They also studied Archimedean solids to understand geometric performances of particular shapes. We encouraged students to develop and control three-dimensional structures instead of thin…

Self-Organizing Patterns Exercise

October 24, 2018

One of the new assignments of our Computation-based Basic Design studio is called “Self-Organizing Patterns”. Although I’m not very sure about their self-organization potential, there are several good examples of systematic pattern-making. In the third week of their design education, some of the students proved themselves very well in analyzing and re-configuring natural structures in 2D abstract compositions. Selina Şişik Kardelen Kurt Sude Aydın

Design in the Forest

October 9, 2018

This is the first assignment named Design in the Forest of the new “Computation-based Basic Design” curriculum at İstanbul Bilgi University Faculty of Architecture. We are excited to see the students merging their conceptions of natural structures with the skills they start gaining in geometry classes. In the next assignments, we expect to generate patterns and structures by the abstraction of these initial sketches. Humay Aliyeva Sude Akay Here is an interesting paragraph from a similar art movement in Wikipedia: Land…

Lanterns Project: Computation-based Basic Design Studio

October 4, 2018

In the first-year Computation Based Basic Design studio at İstanbul Bilgi University, the aim is to help students understand that design, due to its prevalent relational nature incorporates different forms of reasoning as indispensable constituents within the creative process (Yalınay Çinici, 2013). The studio integrates the 1:1 scale construction via computational thinking which consists of geometric relations, material computation/performance, and CAD/CAM technologies. The aim of the studio is to develop an awareness of immediate or far surroundings in terms of shapes, forms, figures, colors, textures, and materials…

Cut – Fold – Craft Student Works

February 15, 2018

The Cut & Fold & Craft exercise is the mid-term project for last year’s Computation-based Basic Design Studio at İstanbul Bilgi University Faculty of Architecture. I really enjoyed the technique called Kirigami. Most of the projects are not flat-foldable but they are all cut from a single sheet of paper. This technique seemed a little bit limiting at the beginning, but the students managed to design very interesting compositions in the end. Below are some of the student works. I…

New Year Lanterns 2018

January 9, 2018

This year’s Computation-based Basic Design Studio finals were very successful. Below are some of our student’s design works, and lanterns that light the campus area at İstanbul Bilgi University. It was a great experience for them to seek a design system between the domains of material computation and architectural geometry. 28 first-year students of architecture, interior design, and industrial design completed their projects in groups of 4. Students: Aleyna Demirkök, Aleyna Yıldız, Ali Hayder Ali Al Obaidi, Ara Yerlikaya, Aybike Sarıgül, Ayşe…

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