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11 posts

The Golden Ratio in Grasshopper

April 12, 2019

I like to deal with possible small computational geometry problems. These fun games are taking 2-3 hours. In addition, these are also memorable exercises. I was reviewing the Anemone plugin last week. I noticed that the Golden Ratio in Grasshopper was not geometrically generated before….

Gosper-Peano Curve in Grasshopper

August 19, 2017

Anemone components are still working great, extending the abilities of Grasshopper. Here, I studied a space-filling (or plane-filling) fractal called the Gosper-Peano Curve. You should be very careful about the number of iterations (the N input). Because it can crash your Rhino if you change…

Arc Tree Revisited: Anemone Update

April 26, 2015

This is a classical method of generating tree-like forms utilizing a simple command “Arc SED”. The idea is simple, as the command draws arcs using an input direction vector, so this could easily be implemented creating a “smooth” composition of curves just by iteration. Actually,…

Fractal Trees

April 11, 2015

Based on this post, the problem of modeling tree-like fractal shapes is still a good question for the early years of computational design education. Last time, I used Rhino’s macro to study these fractal trees in an “impossibly” limited interface. But this time I used a…

Ice-Ray Lattices Revisited

April 9, 2015

Further studying iteration in Grasshopper, this time, inspired by George Stiny’s “Chinese Ice-Ray Lattice” subdivisions with Aneome, instead of the Hoopsnake add-on I tried in the previous work. As you know, loops add various ways of usage to Grasshopper. In future versions, loops may cease…

Tetrahedral Helix and Snake Game

January 2, 2015

This is the Grasshopper definition that generates a tetrahedral helix (also called as Boerdijk-Coxeter helix) but in a funny way. This geometry is also a solution for tangent spheres. I generated the helix using Anemone components for recursion and gave it a little bit of responsiveness….

Branches by Looping

May 9, 2014

While testing Anemone components for Grasshopper, I accidentally generated these branches by looping. In fact, I was trying to develop the definition that mimics the well-known “Arch SED” component method. This method uses the tangent vectors for the endpoints of the arcs. Then, it iterates…

Edge Bundling

February 17, 2014

I’ve been searching for a way to implement edge bundling on Grasshopper. It is an effective visualization technique that you can use in connectivity diagrams. There are a couple of different approaches to this problem. It is a nice way to analyze common paths within…

Trees and Recursive Computing

March 15, 2012

This topic of trees and recursive computing is inspired by the method shown here at the Rhino Python 101 Primer. This is a beautiful method of recursion that creates tree-like shapes, composed of arcs. I constructed these arcs by using the Arc SED (start, end,…

Ice-ray Lattices

February 5, 2012

The design of Chinese window lattices named “ice-ray” is one of the classic studies of Shape Grammars. It is an old and good example of algorithmic design. George Stiny explained their geometric construction based on the parametric Shape Grammars approach. He explained shape rules and…

Hoopsnake: Looping Definitions

February 3, 2012

In order to start creating recursive algorithms in Grasshopper, I finally managed to run Hoopsnake, a special component developed by Yiannis Chatzikonstantinou. This will help me develop parametric models that include loops. The fundamental experiment here shows a surface subdivision based on iterations. We should…

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