Here is the video of the project Life Sciences, designed together with Fulya Akipek, and engineered by Filika Interactive. To be presented in the 2014 Vitra Contemporary Architecture Series Exhibition, Life Sciences is an interactive project produced by Filika Interactive using Openframeworks following the conceptual and visual design by Fulya Özsel Alipek and Tuğrul Yazar. The project is an interactive presentation of the content obtained from the interviews made with primary education […]
Posts categorized under Research
Lokma is the name of a pastry made of fried dough soaked in sugar syrup or honey and cinnamon, typically shaped into a ring or ball. Unfortunately, it is not the “Lokma” we’ll study here. In Turkish, there is another meaning of the same word related to the history of Eastern architecture. It is the name of metal connectors in railings, mostly inside of the openings of garden walls and […]
This year’s “Lanterns” assignment was nothing short of spectacular. It left both the students and faculty in awe of the creative brilliance displayed. Despite facing constraints in terms of time and experience, the Basic Design students surpassed all expectations. They crafted mesmerizing compositions of polyhedra and intricate unrolled surfaces. Their ability to conceptualize and execute such remarkable lantern designs can be attributed to the valuable skills they honed in their […]
I’ve come across this nice website about the short history of tilings and tessellations. In this post, I am regenerating a tiling of Dürer rhombii. Albrecht Dürer sounds like one of the pioneers of some of the concepts of today’s emerging field of architectural geometry. Here is a phrase from that website about Dürer; “…Like Kepler, regular polygons and polyhedra fascinated Dürer… A large section of the Painter’s Manual is dedicated to […]
Below is some student works from this year’s Architectural Geometry / Pattern Deformations assignment. Students developed their own pattern deformation sequences mostly on regular tessellations. Based on the classical Parquet Deformation exercise, we tried to implement a rule-based approach in order to explore emergent patterns. The exercise seems to reveal endless improvisation potential. The exercise requires students to design a pattern deformation on a 28cm by 28cm area. It should […]
Force fields might be one of the most influential component sets of Grasshopper. Thus it also becomes a de-facto standard design approach like the Voronoi subdivision. There are beautiful examples of this mathematical solution. Here is a good explanation of mathematics underneath, and here are my previous studies. I tried to use the Grasshopper’s force field components and see how it looks like when animated. Thus, multiple spin forces are merged […]
I learned this method from the open math resources website. I couldn’t help myself repeat it in Rhinoceros. It was quite fun to solve circle tangency problems in 2D, this is one of them: drawing the circle that passes three given points, not using ready-made commands but only geometric tools of the circle (compass) and ruler (line). Here is the sequence of it: First of all, we need to know […]
Here is a simple explanation of the famous Euclidean Constructions: Why didn’t Euclid just measure things with a ruler and calculate lengths? For example, one of the basic constructions is bisecting a line (dividing it into two equal parts). Why not just measure it with a ruler and divide by two?One theory is the the Greeks could not easily do arithmetic. They had only whole numbers, no zero, and no […]
Grasshopper still surprises me. This definition draws a spiral by using a random component. It is obvious that the seed value of the random component has a relationship with an archimedean or a similar spiral. My intention was to create a definition to put a number of random points inside a circular area, not a rectangular one. While I grow the radius of a circle and get a t parameter […]
I at the Center is a multiple-axes vertex deformation based on a quadrangular hyperframe, designed by David Oleson at the studio of William Huff in 1964. Below, you see the original drawing and my Grasshopper animation based on a single-point attractor, creating the “I” wherever it is. It was a pleasure to read and repeat this deformation, which is a nice exercise in data tree operations and also one of the […]
Instead of searching for an iterated and rule-based variety, this method captures instances of spatial deformation by transforming the hyperframe. This liberates us from a classical understanding of pattern deformations that are enframed within regular polygons, mostly rectangles or hexagons. Grasshopper has a built-in component to study such variety. The spatial Deform component gets vectors as inputs and transforms any given geometric object according to it. This website has also […]
This was my first parametric patterning study we conducted together with Birgül Çolakoğlu at Yıldız Technical University in 2008. It was based on the pattern exercises we’ve experienced with BOT Graduate Students as a preliminary study within a Computational Design Studio. Later, the CNC fabrications were exhibited at İstanbul Bilgi University Digital Design Symposium. The exercise was about analyzing and reconstructing regular İslamic Patterns via MaxScript. After fundamental instructions about the […]
This is a simple trick that shows the utilization of the “surface split” component in Grasshopper. It is used for detecting the inner regions of any given two-dimensional linework. Thus, it resembles the hatch boundary detection of AutoCAD and similar software. There is no built-in hatch component in Grasshopper. But maybe you can use this as a starting point if you want to develop it. The definition starts with drawing […]
Today’s tip is about two-dimensional curve-point calculations. It is very handy to use “closest point” components in Grasshopper. You can calculate distances and directions between curves, surfaces, and points. Then, place point objects in relation to the proximity of another object. However, there is no “farthest point” implemented yet. I tried to calculate the farthest point from a curve. First, I tried to translate the curve in a fashion that […]
Crossover is a single-axis, line-based deformation algorithm, constructed on a regular quadrangular hyper frame, designed by Richard Lane at the Basic Design studio of William Huff in 1963. It presents two apparently different parquet deformation sequences linked together. Thus, the designer created a transition between the borders and inner cross-shapes gradually. This transition is visually smooth and interesting because of the component shift in the middle. It actually does not […]
Recently, I returned to old fashion RhinoScripts in order to recapture its idea and functionalities again. After almost 10 years, this is my first experiment on creating a custom function that draws hexagonal grids. I tried to implement a fast process for it, however, there could be much faster ones. This script focuses on using functions, variables, and object arrays. I’ll continue to make more of these simple exercises and […]
After becoming a ready-made component in Grasshopper, the Delaunay triangulation lost its popularity quickly. It used to be a nice problem of computational geometry for designers obsessed with scripting. Last month, Benay reminded me of the method of circle checking. She showed her Rhinoscript that creates circles from point triplets and checks if a point is inside or not. Today I studied this in Grasshopper to see if I can […]
Kündekâri is an old woodworking technique, composed of interlocking parts without any glue or nail. It is primarily used in wooden doors and minbers inside Mosques. The interlocking system makes the whole structure very durable. I tried to model this technique using the Voronoi pattern, naming it Voronoi Kündekâri. Below you see a typical example of Kündekâri pieces and the resulting pattern. The interesting part of the Grasshopper model is […]
This is based on my failure of creating an optimum solution for planar polygonal subdivisions. There is a method called Tangent Plane Intersection (TPI), explained briefly here (sometimes similar algorithms are called “planar remeshing” and “variational shape approximation”) which is effectively used in the Trada pavilion (here). I tried to implement a similar method using only native Grasshopper components and no recursion, but it quickly became much more complicated than […]
Below is a classical Truchet Patterns example we used to discuss in design computing class. Now, we can create a much faster and cleaner definition using the newly added Array component. The new version of Grasshopper brings several important features: Patch surfaces and date/time components. We used to implement a VB component to create simple clocks that measure temporal operations in Grasshopper. Parsing and executing MusicXML and related applications were […]