Posts categorized under Tools and Languages

Evolutionary Solver Introduction

Galapagos was a great improvement when it became available natively within Grasshopper as an Evolutionary Solver. However, I couldn’t find time to examine it until recently. This examination gave me an idea of algorithmic thinking, tool making, and tool using. The first experiment shown below tries to solve equilateral triangulation, based on the Delaunay method. Galapagos has two different solvers, named “simulated annealing solver” and “evolutionary solver” shown respectively below. […]

Evolutionary Solvers | Grasshopper || galapagos | genetic algorithms | triangulation
May 22, 2012

Tetrahedron Quick Way

The tetrahedron is a popular platonic solid for designers. We’ve explained how to draw them using equilateral triangles here before. Recently I’ve found (sorry, lost the web address) a much quicker way of modeling a Tetrahedron using a cube. It’s very simple, just connecting the three opposite corners of the cube automatically makes them equal, resulting in the four equal faces. Of course this time you’ll have to calculate the […]

Polyhedra | Rhino || cube | platonic solid | sphere | tetrahedron
May 20, 2012

Solar Position

Experimenting with various plug-ins for solar calculations, I found Daniel Da Rocha’s robust implementation of the solar position algorithm in vb.net. It calculates the solar angle of any place and time. Although it’s written in the old vb.net component, it still works great. I’m trying to create a fast and easy workflow to optimize Grasshopper models based on solar directions. This is done by projecting faces to the solar planes […]

Climate Analysis | Grasshopper | Surface Constructions || solar position | surface
May 6, 2012

Shortest Path Generator

This is the continuation of my scripting experiment within Grasshopper. Like the minimum spanning tree algorithm, this is also a famous problem of computational geometry; the shortest path problem. I’m now coding faster and understanding the namespace more easily in Grasshopper. This time, the challenge was implementing Dijkstra’s algorithm for the Shortest Path Generator. Again, it’s a quite powerful algorithm, I even plan to use it in my current project. Although […]

Computational Geometry | Grasshopper | Tools || dijkstra | shortestpath
April 30, 2012

Points by Curvature

This is the basic form of a surface division, based on curvature. As each point on the surface has a curvature value, this might be used to dispatch those values and see the points at flat and curved parts of the surface. Here is the Grasshopper definition [GHX: 0.8.0066] (Please use right click + save target as to download ghx definitions in this site. Otherwise your browser may try to execute them […]

Grasshopper | Surface Constructions || gaussian curvature | point | surface
April 26, 2012

Minimum Spanning Tree

This is the updated version of my MST code from 2012. After over a hundred hours of Rhinocommon and Grasshopper SDK studies, and lots of dead ends, I was finally able to calculate the minimum spanning tree of any given curve network in Grasshopper. Problems like these are interesting to me because of their clear logic and diverse areas of applications in design. I tried to simulate Dijkstra’s, Kruskal’s, and […]

Computational Geometry | Rhino Script | Tools || minimum spanning tree | vbnet
April 26, 2012

Spatial Mapping made Easy

Trying to further improve my experience in parametric modeling, I’m mixing and joining old definitions to reveal different potentials. I’m experiencing spatial mapping or morphing in Grasshopper. This is an equivalent form of the “flow along surface” command in Rhinoceros. It re-builds a geometric composition over another space (from world XY coordinates onto a surface with UV coordinates here) This is especially useful in creating surface compositions from famous tessellations […]

Grasshopper | Tessellations || islamic pattern | morph | projection | surface
April 19, 2012

Approximating Gyroid

Another famous shape of architectural geometry is a set of definitions creating minimal surfaces. I’ve found the trigonometric equation of the Gyroid and created a simple logic for approximating it as points in Grasshopper. However, when I searched the net for similar solutions, I found lots of them including the same approach as mine (Wynstan Wu’s definition). I was planning to develop a script in Grasshopper to take these estimated […]

Grasshopper | Minimal Surfaces || approximation | gyroid | minimal surface
April 14, 2012

Wind Tunnel in Vasari

When I was a student, 3D modeling and rendering on the computer was an advanced skill. I only managed to create my first rendering in the 4th-year project.  Then, it became a special talent for designers, even opening a freelance business. However, that came to an end when that technology expanded, reaching everybody. Ten years ago, different ecological analysis methods on geometric designs were also another specialized field that everybody […]

Grasshopper || monkey saddle | vasari | wind
April 13, 2012

Quadrilateral Surface Tessellation

As far as I understood, it is impossible to physically construct double-curved surfaces from quadrilateral and planar faces. This definition tries to find an optimized alternative to this problem. Any surface, single or double curved, is divided into standard sub surfaces. But this time, those surfaces are treated as planar surfaces, therefore one corner is moved to meet this requirement. The output consists of only planar surfaces ready for fabrication. […]

Grasshopper | Surface Constructions || planar | surface | tessellation
April 9, 2012

Monkey Saddle Surface

This is another popular “math surface” being rediscovered by designers nowadays, in 2012. Saddle surfaces, seen above as mentioned earlier (here) have a special type named “Monkey Saddle Surface”. This surface was a dramatic example of how Grasshopper can control equations and instantly show graphical results. The mathematical equations start with Z=… this makes it very easy for us to transform any x-y grid centers (a 2d data tree of […]

Grasshopper | Parametric Surfaces || equation | monkey saddle
April 8, 2012

QuickShaper

QuickShaper (QS) an experimental computer utility for Shape Grammars. It aims to assist designers and students in creating and exploring rule-based designs. QS is first presented and published with Birgül Çolakoğlu at the 25th eCAADe Conference held at Frankfurt / Germany in September 29th, 2007. QS is a scripted utility, written in MaxScript, developed within Autodesk’s 3D Studio MAX version 9. It is not tested on earlier versions. QS works […]

3DS Max Script | Publications | Shape Grammars || maxscript | qshaper | shape grammars
April 5, 2012

Icosahedron by Code

I tried different approaches to drawing platonic solids using Grasshopper’s native components. However, it seems impossible now. In geometric definition, a platonic solid is a set of points, distributed on a sphere with equal distances. If the set contains 12 points, then it’s an icosahedron. I found lots of information about these objects and mathematicians seem to love analyzing them. They created different approaches to building an icosahedron. One of […]

Polyhedra | Rhino Script || icosahedron | platonic solid | vb.net
April 5, 2012

Window Component in Revit

[RFA: Revit 2012] It seems simple at first sight, but creating a window definition in Revit requires a lot more time than I expected. A freelance job led me to create this parametric object, when I saw the architect’s sketch of all window types of the building side by side. There was a clear connection between all of them, leading me to define a single window object. Of course I’m […]

Revit || parametric object | revit family | window
April 5, 2012

Grande Armchair

This is another old-school approach to parametric modeling, today known better as part of Building Information Modeling. I tried to create parametric objects in order to understand and learn the capabilities of Revit.  That was very useful for me in learning this interface. I specially chose Le Corbusier’s chair set as my first experiment on family creation in Revit. On his 100th anniversary of Eastern Voyage, Le Corbusier’s soul returned […]

Parametric Objects | Revit || le corbusier | parametric object | revit family | sofa
April 3, 2012

Escher’s Tessellations

After Puzzling, I tried to establish more of Escher’s basic grid transformations using Grasshopper’s native components. This definition simulates Escher’s transformation of four-cornered grids. The postulate is based on the fact that every quadrilateral (or triangular) planar shape can create regular tessellations without gaps or overlaps. In the traditional method, this tessellation is achieved by rotating the shape 180 degrees and copying afterward. However, in Grasshopper we simply define the […]

Grasshopper | Tessellations || component | escher | tessellation
March 29, 2012

Puzzling

Nowadays, I found myself back into traditional hand sketching. Several failed attempts on Grasshopper led me back there. NURBS (and Grasshopper) somehow limits our conception of surfaces to four-cornered (or two-directional) manifolds. Although it sounds like limiting our designs, having four-cornered component spaces has still lots of experimental fields for designers. Escher is a cult person, who transforms the euclidean coordinate system to meet his design intentions. There are lots […]

Grasshopper | Surface Constructions || puzzle | subsurface | tessellation
March 21, 2012

Trees and Recursive Computing

This topic of trees and recursive computing is inspired by the method shown here at the Rhino Python 101 Primer. This is a beautiful method of recursion that creates tree-like shapes, composed of arcs. I constructed these arcs by using the Arc SED (start, end, direction) method. This requires start and end points and a vector that is tangent to the arc (at the start point). Therefore, the overall look […]

Fractals | Grasshopper || fractal | hoopsnake | loop | tree
March 15, 2012

Taenia Solium

Today, we’ve discussed ways of subdividing entities to create parametric definitions. Curves can be divided into segments, creating snake-like object definitions. This exercise is important regarding the management of data. Vectors and planes are used as reference entities here. Nowadays, it became clear to me that, reference planes are very important because they both include reference points and related vectors as well. The definition studied in this post includes a curve […]

Grasshopper | Parametric Curves || component | curve | subdivision | taenia
March 14, 2012

Parametric Muqarnas

This was an interesting topic in design computing class. Geometric constructions based on strict relationships are becoming exciting in parametric modeling environments. I think muqarnas includes such a relationship. There is a primary method of modeling this shape, introduced by Mete Tüneri. His solution to a simple parametric muqarnas object includes a surface with six reference points, with two boolean differences (one cylinder and one box) creating the component. In […]

Design Geometry | Grasshopper | Muqarnas || Grasshopper | islamic pattern | muqarnas | parametric object | parametric wall
March 13, 2012

Page 16 of 19« First«...10...1415161718...»Last »




       
       
  • Search

  • Categories

    • Education
      • Basic Design
      • Design Geometry
      • Design Mathematics
      • Digital Fabrication
      • Parametric Modeling
      • Tutorials
    • Philosophy
      • Phenomenology
      • Philosophy of Language
    • Practice
      • 3D Models
      • Projects
      • Publications
      • Workshops
    • Research
      • 3D Printing
      • Building Facade
      • Calculus
      • Climate Analysis
      • Compass Constructions
      • Computational Geometry
      • Curves
      • Decorative Arts
      • Digital Fabrication
      • Evolutionary Solvers
      • Folding Structures
      • Fractals
      • Graph Theory
      • Interlocking Structures
      • Islamic Patterns
      • Linear Algebra
      • Minimal Surfaces
      • Muqarnas
      • Non-Euclidean Geometry
      • Paneling
      • Parametric Curves
      • Parametric Objects
      • Parametric Surfaces
      • Pattern Deformations
      • Patterns
      • Pavilions
      • Polyhedra
      • Rammed Earth Structures
      • Robotic Fabrication
      • Shape Grammars
      • Simulation
      • Space Syntax
      • Surface Constructions
      • Tessellations
      • Tools
      • Vector Fields
      • Virtual Reality
    • Tools and Languages
      • 3DS Max
      • 3DS Max Script
      • Grasshopper
      • Photoshop
      • Physical Prototyping
      • Revit
      • Rhino
      • Rhino Macro
      • Rhino Python
      • Rhino Script
      • Unity
  • Monthly Archive

    • May 2025 (2)
    • April 2025 (5)
    • December 2024 (40)
    • August 2024 (5)
    • July 2024 (6)
    • April 2024 (4)
    • March 2024 (10)
    • February 2024 (10)
    • January 2024 (8)
    • December 2023 (10)
    • August 2023 (3)
    • July 2023 (3)
    • June 2023 (7)
    • May 2023 (8)
    • April 2023 (7)
    • March 2023 (2)
    • February 2023 (2)
    • January 2023 (3)
    • December 2022 (6)
    • November 2022 (7)
    • January 2022 (1)
    • December 2021 (1)
    • October 2021 (3)
    • September 2021 (4)
    • August 2021 (4)
    • May 2019 (2)
    • April 2019 (1)
    • March 2019 (5)
    • January 2019 (2)
    • December 2018 (1)
    • November 2018 (4)
    • October 2018 (9)
    • July 2018 (1)
    • June 2018 (4)
    • May 2018 (1)
    • April 2018 (4)
    • February 2018 (2)
    • January 2018 (7)
    • August 2017 (9)
    • July 2017 (6)
    • October 2016 (1)
    • May 2015 (5)
    • April 2015 (8)
    • March 2015 (12)
    • February 2015 (4)
    • January 2015 (11)
    • November 2014 (1)
    • August 2014 (1)
    • June 2014 (2)
    • May 2014 (12)
    • April 2014 (5)
    • March 2014 (3)
    • February 2014 (6)
    • January 2014 (4)
    • December 2013 (5)
    • November 2013 (11)
    • October 2013 (2)
    • September 2013 (9)
    • August 2013 (4)
    • July 2013 (2)
    • June 2013 (14)
    • May 2013 (4)
    • April 2013 (10)
    • March 2013 (11)
    • February 2013 (11)
    • January 2013 (10)
    • December 2012 (10)
    • November 2012 (6)
    • October 2012 (13)
    • September 2012 (2)
    • August 2012 (5)
    • July 2012 (14)
    • June 2012 (6)
    • May 2012 (17)
    • April 2012 (15)
    • March 2012 (9)
    • February 2012 (16)
    • January 2012 (18)
    • December 2011 (20)
    • November 2011 (2)
  • Keywords

      3d printing . accuracy . add-on development . aluminium mesh . aluminium wire . anemone . angle . animate form . animation . apartment . aperiodic . approximation . archimedean . archimedean solid . archimedean spiral . architecture . arduino . area . array . ascii . attractor . award . b-spline . baklava . baldaquin . bambu . basic design . basis spline . basketball . Beginner . bend . bezier . bim . bitmap . blob . boolean . brick . bspline . buckminster fuller . buckminsterfuller . buckyball . building regulations . cage-edit . cairopentagonal . calatrava . calculus . canopy . cardboard . card design . cartesian house . casting . catalan solid . cellular . ceramic . cesaro . chamfer . chaos . chopsticks . circle . circle packing . closed . clusters . cnc cutting . color . column . compass . complex number . component . computation . computational design . computational geometry . computerization . concepts . constructivism . contouring . control points . convex hull . cost analysis . crane . crossover . cube . cura . curvature . curve . cycloid . dataflow . dataflow diagram . dataflow management . data list . data recorder . data tree . deboor . decasteljau . deformation . delaunay . deleuze . derivative . descartes . design competition . design contest . designcontest . design education . design exercises . design studio . diagram . digital design . digital fabrication . digital studio . dijkstra . display . divide . dodecahedron . dome . dot product . doyle . doyle spiral . dragon curve . dual . dwg . dymaxion . dynamic . dürer . edge bundling . education . egg-crate . ellipsoid . elongated . emergency . emergent . enneahedron . enneper surface . entrance . epicycles . equation . escher . euclid . euclidean construction . evolution door . excavated dodecahedron . excel . exhibition . fabrication . fabrik . facade . fermat . fibonacci . field . field lines . firefly . flange . flaps . flocking . flow . folding . font . force field . fourier . fractal . function . function curves . galapagos . game engine . gaudi . gaussian curvature . generative components . genetic algorithms . geodesic . geometry . gestalt . girih . goldberg . golden ratio . gosper . graph . graphic design . graph mapper . Grasshopper . grasshopper python . grid . growth . guitar . gyroid . hatch . helix . hendecahedron . herringbone . herschelsenneahedron . hexagon . hilbert . holomorphic . hoopsnake . hose . hotwire cutter . hypar . hyperbolic . hyperbolic space . hyperboloid . ice-ray . icosahedron . icosidodecahedron . image . image sampler . imagesampler . image sampling . interior design . interlocking . inverse kinematics . iqlight . islamic pattern . isovist . istanbul . iteration . ivy . julia . julia set . kagome . kangaroo . kinetic . kirigami . koch . kuka . kündekari . l-systems . ladybug . lamp . lanterns . laser . laser cutting . lattice . layout . leap motion . le corbusier . lecorbusier . leveling . lissajous . lissajous curve . lituus . lokma . loop . lowpoly . macro . mandelbrot . mantı . map . material . mathematics . maxscript . mecon . mesh . metaball . metamorphosis . mihrimahsultan . minimal surface . minimum spanning tree . mirror . miura ori . modeling . modulardesign . moebius . molding . monkey saddle . morph . motion . mug . muqarnas . musicxml . möbius . natural stone . nature . nesting . nexus . ngrid . noise . non-euclidean . normal . normalization . nurbs . nuts and bolts . object classes . occlusion . octahedron . ontology . opennest . origami . packing . paradigm shift . parametric . parametric design . parametric modeling . parametric object . parametric roof . parametric surface . parametric wall . parquet deformation . patch . pattern . pavilion . pedagogy . pendentive . penrose . pentagon . perception . performance . perlin . perlin noise . permaculture . philosophy . photoshop . phyllotaxis . pipe . planar . plane . planter . plaster . platonic solid . point . polygon . polyhedra . polyline . porous . poster . potplus . precast concrete . precision . printing . processing . projection . prototile . prototiling . prototypes . puzzle . pvc hose . pvc pipe . pyramid . python . qshaper . rammed earth . random . raytrace . record history . region . reptile . responsive . reverse vector . reversing vector . revit . revit family . rhino . rhinonest . rhinopython . rhinoscript . rhombicosidodecahedron . rhombus . riemann . risingchair . rivet . robot . robotic arm . robotic fabrication . roof . rubber band . rule-based design . ruled surface . rumi . savoye . science . section . seljuk muqarnas . semi regular . shape grammars . shapeshifting . shortestpath . sierpinski . signal . sinan . sine . sketch . skin . slope . snowflake . snub . snubsquare . socolar . sofa . software development . solar position . solid . sound . space-filling . spacechase . spacefilling . space syntax . spatial allocation . spec . sphenoidhendecahedron . sphere . spiral . spline . square . star . stellated . stellated icosahedron . stellation . string . stripe . structure . student works . subdivision . subsurface . surface . surface paneling . survey . sweep . symbiosis . süleymaniye . table . taenia . tangent . tattoo . technology . tensegrity . terrain . tessellation . tetrahedron . tetrakaidecahedron . text . textile . the primitive hut . tiling . timer . toolbar . tool calibration . topography . topology . transformation . tree . triangle . triangulation . truchet . truncated cuboctahedron . truncatedicosahedron . truncated icosidodecahedron . truncated octahedron . truncated tetrahedron . truss . tube . twisted tower . unit vector . unity . unroll . variation . vasari . vb.net . vbnet . vector . vector addition . vectorfield . vector magnitude . vector multiplication . vector normalization . vectors . vector subtraction . villasavoye . virtual reality . visualization . visual programming . void . voronoi . waffle . waterbomb . water cube . wave . weaire-phelan . webcam . william huff . wind . window . wood . wood stick . wood sticks . Workshop . zumthor

               
copyright 2024 designcoding.net | about designcoding | privacy policy | sitemap | end-user license agreement