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Eschers Tessellations

March 29, 2012 | Algorithms
#escher #grasshopper #sphere #tessellation

After Puzzling, I tried to establish more of Escher’s basic grid transformations using Grasshopper’s native components. This definition simulates Escher’s transformation of four-cornered grids. The postulate is based on the fact that every quadrilateral (or triangular) planar shape can create regular tessellations without gaps or overlaps. In the traditional method, this tessellation is achieved by rotating the shape 180 degrees and copying afterward. However, in Grasshopper we simply define the fifth point for each shape and divide subsurfaces into four triangular surfaces.

Eschers Tessellations escher, grasshopper
Eschers Tessellations sphere, tessellation

There are also more complicated methods of Escher that should be considered in the education of architectural geometry.

Eschers Tessellations animation
Eschers Tessellations Grasshopper definition
Rhinoceros file (3DM)Download
Grasshopper definition (GHX)Download

Cite this post

Yazar, T. (2012, March 29). Eschers Tessellations. designcoding. Retrieved August 24, 2026, from https://www.designcoding.net/eschers-tesselation/

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