Posts categorized under Grasshopper

Breaststroke Surface

This was before Spherical Fantasies, while I was trying to update my surface equation definition. In between designerly intentions and mathematical facts, it’s hard to maintain a process, while keeping the definition yet simple and open to exploration. Grasshopper definition is here: [GHX: 0.8.0066] A little tired of mathematical definitions, I started to give names to the animate surfaces I develop. Like the Spherical one, this is also a trigonometric equation […]

Grasshopper | Parametric Surfaces || equation | surface
July 17, 2012

Spherical Fantasies

This is about conforming distortions on surfaces and creating imperfect (say ugly) surfaces. I started with planar surfaces, however, I continued with spherical ones. There are interesting results when applying trigonometric functions to spherical surfaces. Example surface equations: W=(sin(x*y)) / 2 and W=(cos(x)+sin(x-y²)) / 2 Please be patient if animations are loading slowly. But they represent a way of creating free-form-looking surfaces, highly mathematical behind the scene. Here is the […]

Grasshopper | Parametric Surfaces || equation | surface
July 16, 2012

Timer Component

This is probably the most simple definition on this site but I think it’s very useful. The timer is a special component of Grasshopper that is significant in terms of the real-time sketching paradigm. This basic use of a timer includes a 1-second update to a Vb script. Inside the script, the system date’s seconds are returned, so we see a real-time increasing number at output A. Beyond this point, […]

Grasshopper || timer | vb.net
July 16, 2012

Hyperbolic Projection of a Semi-regular Tessellation

Truncated hexagonal tessellation (or named 3-12-12) is represented in hyperbolic space (as far as I understood it). The idea is simple if you don’t mix it with complex equations. Below is the 2-dimensional representation of hyperbolic projection. Paper space is defined by the thick line there. Projection is based on a two-sheet hyperboloid surface. Euclidean version of this tessellation is described here. Here is the Grasshopper3D file containing the above […]

Grasshopper | Non-Euclidean Geometry || hyperbolic | non-euclidean | tessellation
July 7, 2012

Moebius Transformation

[GHX: 0.8.0066] This is my second attempt on getting into non-euclidean representations of space. Althouth it seems easy at first sight, this represents a close point of theory between mathematics and contemporary computational design geometry. As always, architects tend to use mathematical terms such as “non-euclidean geometries” but as far as I saw, most of them have no idea about what it is. So, I’m trying to learn and understand this […]

Grasshopper | Non-Euclidean Geometry || hyperbolic | moebius | non-euclidean | riemann
July 5, 2012

Poincaré’s Hyperbolic Disk

This is my first attempt at representing a non-euclidean space. There are several representations of a non-euclidean space in euclidean means such as Beltrami-Klein or Klein, Poincare, Poincare half-plane, and Weierstrass. Here, I tried to understand Poincare’s approach. Random straight lines are drawn on a hypothetical hyperbolic space using a simulation of Poincare’s famous disk representation. Although there is a precise description of the disk and its construction, I used a ready-made […]

Grasshopper | Non-Euclidean Geometry || hyperbolic | non-euclidean
June 26, 2012

Drops

Using SPM Vector Components developed by two talented people, Daniel Hambleton and Chris Walsh (website here), I’ve studied ways of displaying dynamic diagrams of form. I’ve modified an example file and found myself in a surprising formal exploration. It’s like watching the clouds, giving them meaning like a sheep, a flower, a baby… Here is a link to the Grasshopper file. Right-click and save it to your computer (don’t left-click it) [GHX: 0.8.0066: SPM […]

Grasshopper | Parametric Surfaces || blob | vector
June 22, 2012

Solar Analysis including Occlusion

I’ve worked a little more about the Solar Position definition I’ve started here. The definition uses Danel da Rocha’s beautiful solar position script and utilizes it with other components. It creates visual output for any given surface, divided into quads (with side faces of course) and coloring according to their orientation to the sun. This time (file here: [GHX: 0.8.0066]) I added an occlusion part to calculate the surface’s own shadow. Now, […]

Climate Analysis | Grasshopper | Surface Constructions || occlusion | solar position
May 31, 2012

Testing the Nesting

Here I am testing the nesting. RhinoNest is a plug-in for Rhino and a set of components for Grasshopper. I tested it using my old interlocking fabrication definition (here) and (here). I downloaded RhinoNest from this website and installed it. However, I sounded a little complicated at first sight. Then I found a sample definition (here) and modified it a little bit to meet my purposes. First of all, I added orientation components […]

Grasshopper || interlocking | nesting | rhinonest | waffle
May 28, 2012

Icosahedron Study

I have come across several high school topics I was afraid of. While I was searching for a geodesic dome definition in Grasshopper, it was quite surprising that I found an easier way of modeling an approximation of icosahedron, the famous platonic solid. Icosahedron was a research topic of this website at various posts before (here, here, and here). In order to generate geodesic spheres, first I had to solve […]

Grasshopper | Polyhedra || golden ratio | icosahedron | platonic solid
May 27, 2012

Isovist Component

Yesterday, Kağan asked me about the isovist component in Grasshopper and how it works. In fact, it is a long story, I said because once upon a time, I was curious about Space Syntax theory as my old friend Ela Çil introduced it. So, here is an original definition of Michael Benedikt; “The environment is defined as a collection of visible actual surfaces in space. An isovist is the set […]

Computational Geometry | Grasshopper || isovist | raytrace | space syntax
May 26, 2012

Semi-regular Tessellations

Creating and handling new types of grid configurations might be an important topic, as Grasshopper is not supporting them natively (yet). I tried to create some semi-regular tessellations based on regular grids. It is actually truncated versions of regular grids, but it slowly becomes interesting as I realized that I may further truncate emerging grids to create Level 2 and Level 3 grids with more complex tessellations. Here are two […]

Grasshopper | Tessellations || tessellation
May 24, 2012

MetaBalls in 3D

Playing with the 2D Metaball component in Grasshopper. I was curious about why there are no Metaballs in 3D in Grasshopper. Then, I realized that in fact, the 2D Metaball component is creating a section of a 3D Metaball computation. I think it is a topic worth studying even 10 years after this original post to develop an easy way to create the metaball surfaces. In 2012, thanks to the […]

Computational Geometry | Grasshopper || blob | metaball
May 23, 2012

Excel Outputs in Grasshopper

Basic Design Studio at Bilgi University is coming to semester’s big final. Nowadays, students are trying to build their final projects. Oğuz and Gupse’s group has a truss structure with nearly 800 segments. They attempt to build it by taking length values from their own Rhino model by hand. And this itself had brought a difficulty, because one person of the group should be assigned only to do this measurement, […]

Grasshopper || excel | string
May 22, 2012

Evolutionary Solver Introduction

Galapagos was a great improvement when it became available natively within Grasshopper as an Evolutionary Solver. However, I couldn’t find time to examine it until recently. This examination gave me an idea of algorithmic thinking, tool making, and tool using. The first experiment shown below tries to solve equilateral triangulation, based on the Delaunay method. Galapagos has two different solvers, named “simulated annealing solver” and “evolutionary solver” shown respectively below. […]

Evolutionary Solvers | Grasshopper || galapagos | genetic algorithms | triangulation
May 22, 2012

Solar Position

Experimenting with various plug-ins for solar calculations, I found Daniel Da Rocha’s robust implementation of the solar position algorithm in vb.net. It calculates the solar angle of any place and time. Although it’s written in the old vb.net component, it still works great. I’m trying to create a fast and easy workflow to optimize Grasshopper models based on solar directions. This is done by projecting faces to the solar planes […]

Climate Analysis | Grasshopper | Surface Constructions || solar position | surface
May 6, 2012

Shortest Path Generator

This is the continuation of my scripting experiment within Grasshopper. Like the minimum spanning tree algorithm, this is also a famous problem of computational geometry; the shortest path problem. I’m now coding faster and understanding the namespace more easily in Grasshopper. This time, the challenge was implementing Dijkstra’s algorithm for the Shortest Path Generator. Again, it’s a quite powerful algorithm, I even plan to use it in my current project. Although […]

Computational Geometry | Grasshopper | Tools || dijkstra | shortestpath
April 30, 2012

Points by Curvature

This is the basic form of a surface division, based on curvature. As each point on the surface has a curvature value, this might be used to dispatch those values and see the points at flat and curved parts of the surface. Here is the Grasshopper definition [GHX: 0.8.0066] (Please use right click + save target as to download ghx definitions in this site. Otherwise your browser may try to execute them […]

Grasshopper | Surface Constructions || gaussian curvature | point | surface
April 26, 2012

Spatial Mapping made Easy

Trying to further improve my experience in parametric modeling, I’m mixing and joining old definitions to reveal different potentials. I’m experiencing spatial mapping or morphing in Grasshopper. This is an equivalent form of the “flow along surface” command in Rhinoceros. It re-builds a geometric composition over another space (from world XY coordinates onto a surface with UV coordinates here) This is especially useful in creating surface compositions from famous tessellations […]

Grasshopper | Tessellations || islamic pattern | morph | projection | surface
April 19, 2012

Approximating Gyroid

Another famous shape of architectural geometry is a set of definitions creating minimal surfaces. I’ve found the trigonometric equation of the Gyroid and created a simple logic for approximating it as points in Grasshopper. However, when I searched the net for similar solutions, I found lots of them including the same approach as mine (Wynstan Wu’s definition). I was planning to develop a script in Grasshopper to take these estimated […]

Grasshopper | Minimal Surfaces || approximation | gyroid | minimal surface
April 14, 2012

Page 9 of 12« First«...7891011...»Last »




       
       
  • Search

  • Categories

    • Education
      • Basic Design
      • Design Geometry
      • Design Mathematics
      • Digital Fabrication
      • Parametric Modeling
      • Tutorials
    • Philosophy
      • Phenomenology
      • Philosophy of Language
    • Practice
      • 3D Models
      • Projects
      • Publications
      • Workshops
    • Research
      • 3D Printing
      • Building Facade
      • Calculus
      • Climate Analysis
      • Compass Constructions
      • Computational Geometry
      • Curves
      • Decorative Arts
      • Digital Fabrication
      • Evolutionary Solvers
      • Folding Structures
      • Fractals
      • Graph Theory
      • Interlocking Structures
      • Islamic Patterns
      • Linear Algebra
      • Minimal Surfaces
      • Muqarnas
      • Non-Euclidean Geometry
      • Paneling
      • Parametric Curves
      • Parametric Objects
      • Parametric Surfaces
      • Pattern Deformations
      • Patterns
      • Pavilions
      • Polyhedra
      • Rammed Earth Structures
      • Robotic Fabrication
      • Shape Grammars
      • Simulation
      • Space Syntax
      • Surface Constructions
      • Tessellations
      • Tools
      • Vector Fields
      • Virtual Reality
    • Tools and Languages
      • 3DS Max
      • 3DS Max Script
      • Grasshopper
      • Photoshop
      • Physical Prototyping
      • Revit
      • Rhino
      • Rhino Macro
      • Rhino Python
      • Rhino Script
      • Unity
  • Monthly Archive

    • May 2025 (2)
    • April 2025 (5)
    • December 2024 (40)
    • August 2024 (5)
    • July 2024 (6)
    • April 2024 (4)
    • March 2024 (10)
    • February 2024 (10)
    • January 2024 (8)
    • December 2023 (10)
    • August 2023 (3)
    • July 2023 (3)
    • June 2023 (7)
    • May 2023 (8)
    • April 2023 (7)
    • March 2023 (2)
    • February 2023 (2)
    • January 2023 (3)
    • December 2022 (6)
    • November 2022 (7)
    • January 2022 (1)
    • December 2021 (1)
    • October 2021 (3)
    • September 2021 (4)
    • August 2021 (4)
    • May 2019 (2)
    • April 2019 (1)
    • March 2019 (5)
    • January 2019 (2)
    • December 2018 (1)
    • November 2018 (4)
    • October 2018 (9)
    • July 2018 (1)
    • June 2018 (4)
    • May 2018 (1)
    • April 2018 (4)
    • February 2018 (2)
    • January 2018 (7)
    • August 2017 (9)
    • July 2017 (6)
    • October 2016 (1)
    • May 2015 (5)
    • April 2015 (8)
    • March 2015 (12)
    • February 2015 (4)
    • January 2015 (11)
    • November 2014 (1)
    • August 2014 (1)
    • June 2014 (2)
    • May 2014 (12)
    • April 2014 (5)
    • March 2014 (3)
    • February 2014 (6)
    • January 2014 (4)
    • December 2013 (5)
    • November 2013 (11)
    • October 2013 (2)
    • September 2013 (9)
    • August 2013 (4)
    • July 2013 (2)
    • June 2013 (14)
    • May 2013 (4)
    • April 2013 (10)
    • March 2013 (11)
    • February 2013 (11)
    • January 2013 (10)
    • December 2012 (10)
    • November 2012 (6)
    • October 2012 (13)
    • September 2012 (2)
    • August 2012 (5)
    • July 2012 (14)
    • June 2012 (6)
    • May 2012 (17)
    • April 2012 (15)
    • March 2012 (9)
    • February 2012 (16)
    • January 2012 (18)
    • December 2011 (20)
    • November 2011 (2)
  • Keywords

      3d printing . accuracy . add-on development . aluminium mesh . aluminium wire . anemone . angle . animate form . animation . apartment . aperiodic . approximation . archimedean . archimedean solid . archimedean spiral . architecture . arduino . area . array . ascii . attractor . award . b-spline . baklava . baldaquin . bambu . basic design . basis spline . basketball . Beginner . bend . bezier . bim . bitmap . blob . boolean . brick . bspline . buckminster fuller . buckminsterfuller . buckyball . building regulations . cage-edit . cairopentagonal . calatrava . calculus . canopy . cardboard . card design . cartesian house . casting . catalan solid . cellular . ceramic . cesaro . chamfer . chaos . chopsticks . circle . circle packing . closed . clusters . cnc cutting . color . column . compass . complex number . component . computation . computational design . computational geometry . computerization . concepts . constructivism . contouring . control points . convex hull . cost analysis . crane . crossover . cube . cura . curvature . curve . cycloid . dataflow . dataflow diagram . dataflow management . data list . data recorder . data tree . deboor . decasteljau . deformation . delaunay . deleuze . derivative . descartes . design competition . design contest . designcontest . design education . design exercises . design studio . diagram . digital design . digital fabrication . digital studio . dijkstra . display . divide . dodecahedron . dome . dot product . doyle . doyle spiral . dragon curve . dual . dwg . dymaxion . dynamic . dürer . edge bundling . education . egg-crate . ellipsoid . elongated . emergency . emergent . enneahedron . enneper surface . entrance . epicycles . equation . escher . euclid . euclidean construction . evolution door . excavated dodecahedron . excel . exhibition . fabrication . fabrik . facade . fermat . fibonacci . field . field lines . firefly . flange . flaps . flocking . flow . folding . font . force field . fourier . fractal . function . function curves . galapagos . game engine . gaudi . gaussian curvature . generative components . genetic algorithms . geodesic . geometry . gestalt . girih . goldberg . golden ratio . gosper . graph . graphic design . graph mapper . Grasshopper . grasshopper python . grid . growth . guitar . gyroid . hatch . helix . hendecahedron . herringbone . herschelsenneahedron . hexagon . hilbert . holomorphic . hoopsnake . hose . hotwire cutter . hypar . hyperbolic . hyperbolic space . hyperboloid . ice-ray . icosahedron . icosidodecahedron . image . image sampler . imagesampler . image sampling . interior design . interlocking . inverse kinematics . iqlight . islamic pattern . isovist . istanbul . iteration . ivy . julia . julia set . kagome . kangaroo . kinetic . kirigami . koch . kuka . kündekari . l-systems . ladybug . lamp . lanterns . laser . laser cutting . lattice . layout . leap motion . le corbusier . lecorbusier . leveling . lissajous . lissajous curve . lituus . lokma . loop . lowpoly . macro . mandelbrot . mantı . map . material . mathematics . maxscript . mecon . mesh . metaball . metamorphosis . mihrimahsultan . minimal surface . minimum spanning tree . mirror . miura ori . modeling . modulardesign . moebius . molding . monkey saddle . morph . motion . mug . muqarnas . musicxml . möbius . natural stone . nature . nesting . nexus . ngrid . noise . non-euclidean . normal . normalization . nurbs . nuts and bolts . object classes . occlusion . octahedron . ontology . opennest . origami . packing . paradigm shift . parametric . parametric design . parametric modeling . parametric object . parametric roof . parametric surface . parametric wall . parquet deformation . patch . pattern . pavilion . pedagogy . pendentive . penrose . pentagon . perception . performance . perlin . perlin noise . permaculture . philosophy . photoshop . phyllotaxis . pipe . planar . plane . planter . plaster . platonic solid . point . polygon . polyhedra . polyline . porous . poster . potplus . precast concrete . precision . printing . processing . projection . prototile . prototiling . prototypes . puzzle . pvc hose . pvc pipe . pyramid . python . qshaper . rammed earth . random . raytrace . record history . region . reptile . responsive . reverse vector . reversing vector . revit . revit family . rhino . rhinonest . rhinopython . rhinoscript . rhombicosidodecahedron . rhombus . riemann . risingchair . rivet . robot . robotic arm . robotic fabrication . roof . rubber band . rule-based design . ruled surface . rumi . savoye . science . section . seljuk muqarnas . semi regular . shape grammars . shapeshifting . shortestpath . sierpinski . signal . sinan . sine . sketch . skin . slope . snowflake . snub . snubsquare . socolar . sofa . software development . solar position . solid . sound . space-filling . spacechase . spacefilling . space syntax . spatial allocation . spec . sphenoidhendecahedron . sphere . spiral . spline . square . star . stellated . stellated icosahedron . stellation . string . stripe . structure . student works . subdivision . subsurface . surface . surface paneling . survey . sweep . symbiosis . süleymaniye . table . taenia . tangent . tattoo . technology . tensegrity . terrain . tessellation . tetrahedron . tetrakaidecahedron . text . textile . the primitive hut . tiling . timer . toolbar . tool calibration . topography . topology . transformation . tree . triangle . triangulation . truchet . truncated cuboctahedron . truncatedicosahedron . truncated icosidodecahedron . truncated octahedron . truncated tetrahedron . truss . tube . twisted tower . unit vector . unity . unroll . variation . vasari . vb.net . vbnet . vector . vector addition . vectorfield . vector magnitude . vector multiplication . vector normalization . vectors . vector subtraction . villasavoye . virtual reality . visualization . visual programming . void . voronoi . waffle . waterbomb . water cube . wave . weaire-phelan . webcam . william huff . wind . window . wood . wood stick . wood sticks . Workshop . zumthor

               
copyright 2024 designcoding.net | about designcoding | privacy policy | sitemap | end-user license agreement