Here is a phrase from Deleuze’s famous article “Difference and Repetition”. It clarifies my mind while thinking about patterns, boundaries, rules and most imporatantly, the idea and techniques of deformation in contemporary architectural geometry. … On the other hand, generality belongs to the order of laws. However, law determines only the resemblance of the subjects ruled by it, along with their equivalence to terms which it designates. Far from grounding repetition, law shows, rather, how repetition would remain impossible for pure subjects of law – particulars. It condemns them to […]

This year’s lanterns assignment was amazing. With very limited time and experience, Basic Design students created stunning compositions of polyhedra and unrolled complex surfaces. There are also some deviations of original lamp designs . Here are some of them:

Points rock and roll within a predefined solution space. It should be based on a sound input of course but this is only a test to see if I can handle a timer and graph input at the same time.  I’ll modify this definition to actuate with sound.  The use of timer component gives a certain degree of randomness on the overall formation, while I start to be very discouraged with the exploratory limits of dataflow design. Here is the Grasshopper definition: [GHX:0.9.0061]. I’ve found a sound cable with small jacks on […]

Bending is an easy operation in Rhino and Rhinoscript, however Grasshopper did not include that particular transformation (along with cage editing) yet. I tried to simulate the bending transformation by using native Grasshopper components. First, surface projections and pulls did not work at all, because I wanted to simulate a real bending effect without changing the surface area nor edge lengths. Then, Surface Morph component seemed to handle this issue, but it became an interesting challenge to put correct inputs to it. Finally I managed to implement the effect with […]

This is a design competition I’m very excited about. Normally, I don’t post such events, but people looking at this blog are probably interested in this. According to the competition brief: This competition is a call for methods and forms that inspire hope and dreams through new technology, creative logic, and aesthetic intuition. Its purpose is to encourage the development of new design methods for better architecture and better cities (and, broadly, better design in general), and to recognize groups and individuals who have taken up this challenge. By introducing outstanding achievements to […]

Basic Design I exercise called “Cut and Fold: Deviation” explores diversity within relationships and material behavior. It is initially intoduced by Salih Küçüktuna as a simple but effective exercise platform. Below are some students works of this one week exercise. The term “deviation” has many uses in a range of fields from medicine to sociology. However it is frequently used in statistics with an interesting evocation to design computing: In mathematics and statistics, deviation is a measure of difference between the observed value of a variable and some other value, […]

In today’s drawing class, we taught methods of drawing basic transformations by hand. Mirror was one interesting subject of that. However, then I opened Grasshopper and Rhino to test the effects of curved mirror planes. Unfortunately I realized that there is already a curved mirror component in Grasshopper :( Here is the Grasshopper definition: [GHX: 0.9.0061] This might be one of the simpliest ways of introducing generative deformations for design geometry.

Here I’ve come across to a nice website about the short history of tilings and tessellations: http://gruze.org/tilings/. I’m especially interested in the role of Albrecht Dürer, who seem to pioneer some of the concepts of today’s emerging field of architectural geometry. In this website Kevin Jardine explains mathematical aspects of some of the ancient tilings in a very understandable format. Here is a phrase from his section about Dürer; Like Kepler, Dürer was fascinated with regular polygons and polyhedra, although more for their practical visual possibilities than as the basis for mathematical […]

While looking at the student works of my 2009 class, I realized that in some cases, the “pipe” component takes considerable amount of time to execute even on fast computers. Students mostly create pipes to model structural frame systems such as canopies and facade frames. Therefore, the path of the pipe is usually linear (not curved). I decided to calculate the performances of three approaches the could be used to make pipes in Grasshopper. One was the good old Pipe component, the second was a sweep component with an aligned […]

Below are some student works of this years Architectural Geometry / Pattern Deformations assignment. Students developed their own pattern deformation sequences mostly on regular hyperframes. Based on the classical Parquet Deformation exercise (discussed here), we tried to implement a rule-based approach in order to explore emergent patterns. The exercise seem to reveal endless improvisation potentials. Ece Erdoğdu İdil Side Erdoğan Bengisu Aydos Görkem Ünsal Mısra Sonat Göz Zehra Böhürler