We’ll use the “Animate” function in Grasshopper3D to create a stop-motion animation. First, you need to determine the parameters you’ll animate, which means defining maximum-minimum values of it. In our example, we’ll be using a simple bezier curve generation algorithm. You can download it here [2011_12_21_bezier curve.ghx]. In this definition, we plan to animate one parameter which is the value of “t” between 0.0 to 1.0. This single change affects various […]
Posts categorized under Grasshopper
Back in 2011, one of the first posts on designcoding explored how to divide a surface in alternative ways. I called this Grasshopper definition a semi-regular surface tessellation. Although the term isn’t entirely accurate -since the pattern is neither planar nor made of equilateral shapes- it still reflects what I had in mind. Dividing surfaces into fabricable parts remains a key concept in learning parametric modeling, so I decided to […]
The smooth and continuous nature of the “Sine Surface” has garnered significant popularity among designers and architects alike. This captivating curved surface offers a visually pleasing aesthetic that adds an elegant touch to various design projects. Its flowing contours and gentle undulations create a sense of harmony and organic beauty. Recently, I delved into this with the help of Grasshopper’s Graph Mapping functionality, I began my artistic journey. Although I […]
Design scripting is initially based on secondary syntactic mechanisms that control sequential executions of code. We call this model of computation control flow programming. On the other hand, dataflow represents a widespread alternative to control flow by utilizing concurrent streams of data. Dataflow programming languages are also considered as pedagogical tools in fields where the coders are not expert computer programmers. In the last decade, new parametric modeling tools introduced […]
This is my first post in designcoding, dated 14.11.2011. I revisited the code and decided to re-publish it in 2024. Hello World! This is the Emergent Polygons definition, one of the first Grasshopper studies I made while learning the language. This is a very efficient programming language for designers and architects since it utilizes geometric relationships very intuitively. I think it will be more popular and widely used in the […]





