Differential growth is a process where different parts of a structure grow at different rates, leading to complex forms. After watching this, I decided to try it in Grasshopper. In computational design, differential growth mimics this behavior by applying rules such as Repulsion to avoid crowding or overlapping, Cohesion to keep parts connected or within a range, and Insertion to add new elements when a part stretches too far. The […]
Posts categorized under Simulation
In 1986, Craig Reynolds developed an algorithm aiming to model the flocking behavior of birds, which remains a cult method used in flock simulations today. In my initial study, the bird-oids (boids) have no rules or limitations, just chilling randomly on the screen. I call this initial version Wandering Simulator. There are several reasons why this fundamental simulation is difficult in Grasshopper and Python, our parametric design interface. In Grasshopper […]


