Another famous shape of architectural geometry is a set of definitions creating minimal surfaces. I’ve found the trigonometric equation of the Gyroid and created a simple logic for approximating it as points in Grasshopper. However, when I searched the net for similar solutions, I found lots of them including the same approach as mine (Wynstan Wu’s definition). I was planning to develop a script in Grasshopper to take these estimated […]
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This topic of trees and recursive computing is inspired by the method shown here at the Rhino Python 101 Primer. This is a beautiful method of recursion that creates tree-like shapes, composed of arcs. I constructed these arcs by using the Arc SED (start, end, direction) method. This requires start and end points and a vector that is tangent to the arc (at the start point). Therefore, the overall look […]
This was an interesting challenge for me to find out if an architect can use Visual Programming Languages (VPL’s) also for graphical purposes? Now, I would say “not exactly” because this definition took much time than I expected. The aim was to create an algorithm for a business card design that has variable outputs. Each card should be different, but without using any randomization. This is achieved with a definition […]