There are a couple of experiments in different schools about organizing free-form surfaces (walls here) with a composition of modular elements (bricks). Even though they created robots to make such brick walls, I still couldn’t understand why. Although creating a parametric model that calculates the exact locations of bricks, seems very easy at first sight, there came severe problems to solve in order to achieve a correct layout without using […]
Posts categorized under Surface Constructions
It has been a tough problem for me, for the last two days. A parametric model of an interlocking structure (sometimes also called egg-crate, waffle, or contouring structure) can be created easily in Grasshopper using a Contour component. In addition, you need a couple of list management operations and a boolean (or region) difference event. However, Rhino and Grasshopper are very slow at calculating boolean differences on both solids and […]
[2011_12_25_divide] here is the fundamental of surface subdivision in Grasshopper. In order to design a parametric truss exercise, this is the generally accepted starting point. Get a surface from the file, subdivide it into U and V directions to create point lists, and then manipulate these points to create something interesting. Having a list of points would also present good potential regarding attraction with other entities, such as point or […]
NURBS surfaces by nature, like four-corner topologies with U and V directions. Şebnem Yalınay Çinici has formulated a tectonic exercise of “Primitive Hut”, which in my point of view is a tough geometric challenge; a subdivision on a real three-corner manifold. That seems very easy at the beginning as both Rhinoceros and Grasshopper are able to create surfaces with three corners, by either lofting, meshing, or edge curve methods. However, those […]
This experiment is based on a traditional surface-component definition. However, the variation of components is associated with Gaussian curvature. We just control the subdivision and a multiplier value. Results are interesting in as an educational tool to explain NURBS surface curvature and its utilization for Design Geometry. Different surface shapes generate exciting results. Of course, this could be much improved by recognizing positive and negative curvature values, (probably only accepting […]
This is a semi-regular tessellation of vertex arrangement 4.8.8. Its octagonal and square forms are all generated from data lists provided by the new version of subdivide component (The old one was processing points in a different fashion. I don’t know why they changed that). Anyway, a lexical operation is needed to convert this list into a more useful one for this exercise. You can download the source definition here […]