In large-scale projects, calculating tiling layouts for wall, floor, and ceiling surfaces becomes even more critical. Evolutionary optimization of tilings is a viable approach. Considering how time-consuming and labor-intensive this process can be, I considered using Galapagos, an old but often overlooked feature in Grasshopper, which might be particularly useful here. Galapagos provides an alternative interface for evolutionary optimization within Grasshopper. It works by minimizing or maximizing a fitness value […]
Posts with the keyword tiling
This project was about a unique tiling pattern inside a multi-story residential building’s hallways in Grasshopper. While drawing the construction documents of the project, it was necessary to apply some coding here, as each floor had a different shape to be tiled. The problem statement included one sketch with a zigzag-shaped tiling pattern. Thus, I tried to implement this pattern on multiple floors with different shapes. I call this definition […]
This quick project was about a special tiling pattern inside a multi-story residential building’s hallways in Grasshopper. While drawing the construction documents of the project, it was necessary to apply some coding here, as each floor had a different shape to be tiled. Although it is not a real Herringbone tiling, I named it because I couldn’t find a better name yet. First, I’ve imported the geometric boundaries and the “middle curves” […]
This elegant and straightforward tiling geometry is credited to Dominican priest Sebastien Truchet in 1704 and was documented in a book titled “Memoir sur les Combinasions” (A Memoir on Combinations). After delving into the renowned Truchet Patterns in 2013, I revisited their three-dimensional tiling counterparts today. This served as a valuable exercise in geometry during my previous Design Geometry course. I believe it enhances one’s proficiency in mastering the technical […]