This is the continuation of my new project of re-creating the parametric curve and surface methods of Rhino via Python scripting. If you remember, I started with the building block of vector operations, here and here. Then, I defined vector addition and multiplication, before going deeper into the geometric calculations. In fact, they are using the previously defined addition and multiplication methods. New Vector Operations: Subtraction and Reversing In the […]
Posts categorized under Research
Together with Sevde Dinçer, we published a new study on the digital reconstruction of muqarnas. This is also Sevde’s ongoing Ph.D. topic. Previously, she started studying muqarnas geometry in her master thesis under the supervision of Togan Tong. Then, she advanced her studies in this field. Eventually, my contribution to this study was about redefining and comparing the three major modeling approaches. Apart from that, the case study, literature research, […]
Today, I am going to advance the Vector class a bit more. Firstly, I will improve the display method I introduced recently. Then, I will add two new methods which handle the fundamental vector arithmetics in Rhino Python. Improving the Display Method In the previous attempt, I displayed vectors on the origin of the Rhino viewport. The coordinates of the tail of a vector are not stored within the object […]
Let’s continue from the Vector class that started yesterday. Previously, I defined this class to store three numbers (coordinates), named as “components”. I defined a method named __init__ for this. Similarly, I am adding a display method to the Vector class today. Note that I am using Rhino 6 in this code, but it should also work in Rhino 5 or 7. The code Below is the line-by-line explanation of […]
In this new series, I will be using Rhino Python to create some of the fundamental mathematical objects in Rhino. We will learn how to code in Python, and also try to get deeper into the intuition behind some of the fundamental concepts we use every day in Rhino and Grasshopper. The Vector class in Rhino Python is the starting point of this journey. Just like vectors, most of the […]
This is a simple inverse kinematics solution developed by Andreas Aristidou and Joan Lasenby in 2011. They call it Forwards and Backwards Reaching Inverse Kinematics (FABRIK in short). It was quite interesting the learn this technique because it is a fast and accurate approximation of a kinematic chain. There are very interesting potentials of this technique in terms of architectural simulations. I tried to develop a Rhino Python script in […]
I like to deal with possible small computational geometry problems. These fun games are taking 2-3 hours. In addition, these are also memorable exercises. I was reviewing the Anemone plugin last week. I noticed that the Golden Ratio in Grasshopper was not geometrically generated before. Some of the greatest mathematical minds of all ages, from Pythagoras and Euclid in ancient Greece, through the medieval Italian mathematician Leonardo of Pisa and the Renaissance astronomer Johannes Kepler, to present-day scientific […]
This is a robotic fabrication student project developed in the Digital Fabrication elective course in 2018. This group of students experimented with the hot wire cutting of EPS foam. Their aim was to create curved surfaces by using a straight wire. Design research started with a literature study of precedents. Then, after several cutting experiments with the available hotwire cutter tool, they gained better control over the technology. However, they […]
I will try to explain the student project called KUKABAE that was developed in my Robotic Fabrication elective course in 2018. This was a very interesting project. Initially, the students were doing the design to attach an ordinary pen holder to the robot. but then the project changed by chance. they decided to replace a pen holder with a ceramic knife. As seen in the video and pictures, the relationship […]
This is my publication in Megaron, Yıldız Technical University Faculty of Architecture Journal. It is titled: “The relationship between Gaussian curvature and surface paneling approaches in architecture”. You can read the abstract of the paper below: As the design of free-form architectural surfaces becomes easier, questioning and foreseeing the feasibility of the construction of these surfaces becomes important. Such an inquiry requires sufficient knowledge of architectural geometry besides the knowledge […]
Today, we have studied creating complex robot programs manually again. Platonic solids were the subject of this study. Students tried to create a sequence of robot moves that produces a Platonic solid out of a 17cm EPS cube. We simply call this the robotic hotwire cutting polyhedra exercise. However, the size of our hotwire cutter became one of the problems because of its risk of crashing. We crashed several times […]
This project is developed in the summer workshop titled Robotic Earthcrafts conducted at İstanbul Bilgi University Architectural Design graduate program. Students call this project “ZOM”. Students are Murat Sökün, Zeynep Çakmak, and Özlem Güven. We organized the workshop together with Fulya Akipek and Hülya Oral. You can find more details about the workshop here. In this project, a simple robot code created the EPS molds of the rammed-earth module. Below […]
Today, we tried to understand one of the ways of generating multiple planes in Grasshopper. This is an important step in utilizing the robot program efficiently. Instead of manually jogging the robot, we designed the path that the robot will dig lots of chopsticks. In the “Robotic Chopstick Digger Exercise”, every student designed their own paths and decided the height, orientation, and number of sticks to be dug on an […]
This paper covers ongoing research titled “Growing an Architectural System”. It is an interdisciplinary work relating permaculture studies with computational design and production technologies. It includes testing some issues of performance via full-scale prototypes. Growing Pots is the first study we will mention in the paper. It is about the design of a micro-permaculture system and 3d printed products realized by students of an elective course. On the other hand, […]
Today in the Digital Fabrication course, we examined digital-physical translations utilizing the robots add-on for Grasshopper. Students learn how to get coordinate data from a physical environment, use it in the digital model and apply it to a robot motion. We aimed to dig chopsticks into an EPS block by using a special wooden tool called “Chopstick Digger”. In the first hour of the class, we attached the “pointer” tool, […]
In the Digital Fabrication course, we are in the middle of a sea, full of technical details, and students need motivation. This is why I felt I should do something simple and educational but funny at the same time; a “kissing the cube” exercise. The planned exercise was about programming the robot to touch every facet of a cube without colliding with it. Of course, we couldn’t manage to kiss […]
Today, we started learning Robots add-on for Grasshopper. The first two codes we experimented with were similar to the first week’s jogging exercises. In the first one called “axial jogging”, we had 6 number sliders to control the angles of the axes. Every number slider generates values between -Pi and +Pi. These numbers are joined into a text by adding a comma in between. Then, Create program and Simulate Program […]
On the second day of the Digital Fabrication course, we tried to understand what is a “tool” and how to draw/ produce/ attach/calibrate a simple penholder tool for our robot. This study will hopefully make students aware of the effects of these procedures in robotic design and fabrication. The tool we used here is based on this Rhino drawing laser-cut from a waste plexiglass sheet. The flange of our robot has a diameter […]
This is a competition entry on the innovative uses of natural stone. Urban Polyhedra aims to organize the natural stone usage, especially on the shores. In the current implementation of this system, random blocks are placed to prevent landslides on the urban coastal areas, but restrict the interaction of the citizens with the shore, and destroy the spaces for sea creatures, and vegetation. Thus, this random placement makes it difficult […]
In this semester, I started a new elective course at İstanbul Bilgi University Faculty of Architecture. Second, third and fourth-year architecture, interior design, and industrial design students attend the course titled “Digital Fabrication”. I am very excited to study the basics of robotic fabrication together with the students. I’ll try to report the content of the lectures and the robot exercises on designcoding.net. Below is the general brief of the […]