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Algorithms

263 posts

Wind Tunnel in Vasari

April 13, 2012

When I was a student, 3D modeling and rendering on the computer was an advanced skill. I only managed to create my first rendering in the 4th-year project.  Then, it became a special talent for designers, even opening a freelance business. However, that came to an end when that technology expanded, reaching everybody. Ten years ago, different ecological analysis methods on geometric designs were also another specialized field that everybody doesn’t have access to. Now it seems those technical skills…

Quadrilateral Surface Tessellation

April 9, 2012

As far as I understood, it is impossible to physically construct double-curved surfaces from quadrilateral and planar faces. This definition tries to find an optimized alternative to this problem. Any surface, single or double curved, is divided into standard sub surfaces. But this time, those surfaces are treated as planar surfaces, therefore one corner is moved to meet this requirement. The output consists of only planar surfaces ready for fabrication. There are potential improvements to this definition such as finding…

Monkey Saddle Surface

April 8, 2012

This is another popular “math surface” being rediscovered by designers nowadays, in 2012. Saddle surfaces, seen above as mentioned earlier (here) have a special type named “Monkey Saddle Surface”. This surface was a dramatic example of how Grasshopper can control equations and instantly show graphical results. The mathematical equations start with Z=… this makes it very easy for us to transform any x-y grid centers (a 2d data tree of 3d points) and add z values to them according to…

Icosahedron by Code

April 5, 2012

I tried different approaches to drawing platonic solids using Grasshopper’s native components. However, it seems impossible now. In geometric definition, a platonic solid is a set of points, distributed on a sphere with equal distances. If the set contains 12 points, then it’s an icosahedron. I found lots of information about these objects and mathematicians seem to love analyzing them. They created different approaches to building an icosahedron. One of them is very suitable to implement on Grasshopper’s VB component….

Eschers Tessellations

March 29, 2012

After Puzzling, I tried to establish more of Escher’s basic grid transformations using Grasshopper’s native components. This definition simulates Escher’s transformation of four-cornered grids. The postulate is based on the fact that every quadrilateral (or triangular) planar shape can create regular tessellations without gaps or overlaps. In the traditional method, this tessellation is achieved by rotating the shape 180 degrees and copying afterward. However, in Grasshopper we simply define the fifth point for each shape and divide subsurfaces into four…

Puzzling

March 21, 2012

Nowadays, I found myself back into traditional hand sketching. Several failed attempts on Grasshopper led me back there. NURBS (and Grasshopper) somehow limits our conception of surfaces to four-cornered (or two-directional) manifolds. Although it sounds like limiting our designs, having four-cornered component spaces has still lots of experimental fields for designers. Escher is a cult person, who transforms the euclidean coordinate system to meet his design intentions. There are lots of interesting research about him, and he shows us how…

Trees and Recursive Computing

March 15, 2012

This topic of trees and recursive computing is inspired by the method shown here at the Rhino Python 101 Primer. This is a beautiful method of recursion that creates tree-like shapes, composed of arcs. I constructed these arcs by using the Arc SED (start, end, direction) method. This requires start and end points and a vector that is tangent to the arc (at the start point). Therefore, the overall look of a chain of these constructions creates curves with continuous…

Taenia Solium

March 14, 2012

Today, we’ve discussed ways of subdividing entities to create parametric definitions. Curves can be divided into segments, creating snake-like object definitions. This exercise is important regarding the management of data. Vectors and planes are used as reference entities here. Nowadays, it became clear to me that, reference planes are very important because they both include reference points and related vectors as well. The definition studied in this post includes a curve subdivision and a combination of vector / plane management to…

Parametric Muqarnas

March 13, 2012

This was an interesting topic in design computing class. Geometric constructions based on strict relationships are becoming exciting in parametric modeling environments. I think muqarnas includes such a relationship. There is a primary method of modeling this shape, introduced by Mete Tüneri. His solution to a simple parametric muqarnas object includes a surface with six reference points, with two boolean differences (one cylinder and one box) creating the component. In Grasshopper, I tried to simulate his process by adding real-time…

Smooth Sketch Data Recorder

February 29, 2012

Here is a funny sketching system for the “SPEC” homework. Four (or more) points are created using 2d sliders (MD slider) and decomposed these points into x,y and z numbers. Then, they are re-populated in 3d points by changing their plane. X coordinates are connected into Y, and Y coordinates are connected to Z’s. Tricky part comes then, the X number is defined by a serie of numbers started from 0 to 30 by 1. After that, polylines are constructed using…

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