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Algorithms

254 posts

Grid Tearing

January 6, 2012

Inspired by Andru Pavlov’s design, I used a curve to accomplish grid tearing. It’s straightforward, and from an educational perspective, this exercise includes several potentials on vector arithmetics and graph manipulation techniques. As a design domain, this definition stresses the use of associative entities in…

Parametric Entrance

January 3, 2012

This was my first serious Grasshopper study. In 2009, I decided to attend a design contest for a campus entrance. Of course, the jury didn’t know that the design resulted from a parametric model. I have called this Parametric Entrance since then. The starting point…

Interlocking Structure (No Boolean)

January 2, 2012

It has been a tough problem for me, for the last two days. A parametric model of an interlocking structure (sometimes also called egg-crate, waffle, or contouring structure) can be created easily in Grasshopper using a Contour component. In addition, you need a couple of…

Hyperbolic Paraboloid Surface

December 30, 2011

Since the mid-20th century, the hyperbolic paraboloid surface has been one of the most popular mathematical forms for architects. Named Hypar in short, this is the Quadric Surface equation of the Hyperbolic Paraboloid. Erik Demaine summarizes several examples from architecture such as the roof of…

Surface Subdivision

December 25, 2011

[2011_12_25_divide] here is the fundamental of surface subdivision in Grasshopper. In order to design a parametric truss exercise, this is the generally accepted starting point. Get a surface from the file, subdivide it into U and V directions to create point lists, and then manipulate…

Circle Crossing

December 25, 2011

I am learning Grasshopper. In this Circle Crossing definition, I tried to create the above pattern (also described in Sunflower Spiral) as simply as possible, this definition creates not only spirals but is also capable of more tessellations I guess. Maybe a three-dimensional equivalent might…

Graph Surface

December 24, 2011

This time, in order to develop a potential “dummy” surface for Grasshopper experiences, I built a better definition. The Graph Surface definition uses a polygon as a basis, divides the edges and moves them according to various parameters. It’s fun to play with mapping different…

Subdividing Triangular Surfaces

December 22, 2011

NURBS surfaces by nature, like four-corner topologies with U and V directions. Şebnem Yalınay Çinici has formulated a tectonic exercise of “Primitive Hut”, which in my point of view is a tough geometric challenge; a subdivision on a real three-corner manifold. That seems very easy at…

Surface Component based on Gaussian Curvature

December 22, 2011

This experiment is based on a traditional surface-component definition. However, the variation of components is associated with Gaussian curvature. We just control the subdivision and a multiplier value. Results are interesting in as an educational tool to explain NURBS surface curvature and its utilization for…

Sunflower Spiral

December 22, 2011

Sunflower Spiral (or Phyllotaxis) can be constructed in Grasshopper according to Vogel’s model of parametric relationships. This model uses polar coordinates. You can download the Grasshopper definition file here: (The Grasshopper file is still working after more than 11 years -15.12.2022. This is such a…

Animated Parameters

December 21, 2011

We’ll use the “Animate” function in Grasshopper3D to create a stop-motion animation. First, you need to determine the parameters you’ll animate, which means defining maximum-minimum values of it. In our example, we’ll be using a simple bezier curve generation algorithm. You can download it here [2011_12_21_bezier…

Semi-regular Surface Tessellation

December 20, 2011

Back in 2011, one of the first posts on designcoding explored how to divide a surface in alternative ways. I called this Grasshopper definition a semi-regular surface tessellation. Although the term isn’t entirely accurate -since the pattern is neither planar nor made of equilateral shapes-…

Graph Mapping Edge Surface

December 19, 2011

The smooth and continuous nature of the “Sine Surface” has garnered significant popularity among designers and architects alike. This captivating curved surface offers a visually pleasing aesthetic that adds an elegant touch to various design projects. Its flowing contours and gentle undulations create a sense…

Emergent Polygons

November 14, 2011

This is my first post in designcoding, dated 14.11.2011. I revisited the code and decided to re-publish it in 2024. Hello World! This is the Emergent Polygons definition, one of the first Grasshopper studies I made while learning the language. This is a very efficient…

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