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268 posts

ARCH362 Basics

March 17, 2015

Another tutorial we’ve analysed together with ARCH362 students last week was the one that mimics Zaha Hadid’s Kartal Masterplan. Although the project of Zaha Hadid was pretty much controversial among Turkey’s architectural critics (and most people also), we’re not dealing with how successful or “ugly” it is, but the most simple version of the technique that generated such forms. We have a term “çakma” in Turkish that means “conscious imitation, possibly full of errors”. But however, this “çakma Kartal Project” example has…

Force Fields in ARCH362

March 17, 2015

This year’s Parametric Modeling class starts with some of the very basic use of Grasshopper concepts. This definition is a practical start-up of using force fields in the architectural design process. However it does not compute any physical phenomena (such as circulation of people, wind, or anything else), but shows a simple way to tell Grasshopper about walls that push the field, and points that pull the field. I’ll post more of this kind of basics, hopefully along with some student…

Contouring Update

March 17, 2015

After this tutorial, we are still working on the basic ways of making contouring easier in Grasshopper. This is the updated version of the 2-year-old contouring definition in Grasshopper, with some additional functionality. It produces a flat and properly numbered output for each section. However, it does not include optimized nesting to reduce material use.

Herringbone Tiling

February 23, 2015

This quick project was about a special tiling pattern inside a multi-story residential building’s hallways in Grasshopper. While drawing the construction documents of the project, it was necessary to apply some coding here, as each floor had a different shape to be tiled. Although it is not a real Herringbone tiling, I named it because I couldn’t find a better name yet. First, I’ve imported the geometric boundaries and the “middle curves” of the designed tiling pattern. Then, I extended the division…

Contour-fold Structure

February 1, 2015

Euclidean constructions, when represented computationally, rely on algorithms and mathematical principles to generate geometric shapes and forms. Through precise calculations and logical operations, a computer program can emulate the actions of a compass and straightedge, constructing lines, circles, and polygons with accuracy and efficiency. These digital incarnations of Euclid’s timeless techniques enable the exploration of geometric concepts and the creation of visually captivating representations. This project is interesting because of the Euclidean construction underneath. Initially, I studied this type of…

Landscape Extensions Final: Digital Sketch

February 1, 2015

This is the final Grasshopper sketch of our graduate studio conducted together with Fulya Akipek at Yıldız Technical University Computational Design Unit. The project was about designing parametric “Landscape Extensions” at Kabataş Park in İstanbul. I hope I’ll be able to post the actual student works and the material system, but now; only the final result of the digital sketch we’ve developed together with students is presented here. This was a kind of “sketchy” definition that came up as an…

Tetrahedral Helix and Snake Game

January 2, 2015

This is the Grasshopper definition that generates a tetrahedral helix (also called as Boerdijk-Coxeter helix) but in a funny way. This geometry is also a solution for tangent spheres. I generated the helix using Anemone components for recursion and gave it a little bit of responsiveness. I don’t know if it depends on the speed of your CPU but if it is slow enough, you’ll see the snake game of tetrahedral helix as it is driven by your input from a…

Cycloid Experiment

May 9, 2014

This is a Cycloid-like family of curves, generated by its classical description: a rolling circle. I had several other studies on similar topics before. In this cycloid experiment, I used Grasshopper in which, we don’t need to roll the circle. Instead, we can divide a parametric curve, utilizing data lists to simply rotate a circle around it. Finally, evaluating the circle repeatedly creates a Cycloid-like result. I found this as the most simplistic way of showing and studying these special…

Branches by Looping

May 9, 2014

While testing Anemone components for Grasshopper, I accidentally generated these branches by looping. In fact, I was trying to develop the definition that mimics the well-known “Arch SED” component method. This method uses the tangent vectors for the endpoints of the arcs. Then, it iterates the process in a random fashion so that the branches (arcs) join nicely. Anyway, this definition develops new branches from a previous one. It does this by using three graph mappers for the position, rotation,…

Camera Animation

April 28, 2014

Here is the simple Grasshopper definition that activates Rhinoceros’ camera by given parameters. Camera position is determined by the “point-oriented” method here. This means that you have to have a target point for the camera first. In fact, I was trying to find a suitable command for getting the actual camera position of the Rhinoceros but I think it is impossible (for now). I couldn’t track the camera object by its ID number also. There are some Grasshopper components that deal with…

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