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Subdividing Triangular Surfaces

December 22, 2011

NURBS surfaces by nature, like four-corner topologies with U and V directions. Şebnem Yalınay Çinici has formulated a tectonic exercise of “Primitive Hut”, which in my point of view is a tough geometric challenge; a subdivision on a real three-corner manifold. That seems very easy at the beginning as both Rhinoceros and Grasshopper are able to create surfaces with three corners, by either lofting, meshing, or edge curve methods. However, those surfaces, then cannot be used to develop sub-surfaces because of…

Surface Component based on Gaussian Curvature

December 22, 2011

This experiment is based on a traditional surface-component definition. However, the variation of components is associated with Gaussian curvature. We just control the subdivision and a multiplier value. Results are interesting in as an educational tool to explain NURBS surface curvature and its utilization for Design Geometry. Different surface shapes generate exciting results. Of course, this could be much improved by recognizing positive and negative curvature values, (probably only accepting positive ones maybe).

Parametric Modeling 2011 @ Istanbul Bilgi University

December 22, 2011

ARCH 362: PARAMETRIC MODELING: Undergraduate Elective Course at İstanbul Bilgi University Faculty of Architecture student exercise: Deniz Yazıcı (YTU/CADU 2008) COURSE BRIEF (2011) Digital paradigm transferred parametric modeling as an alternative conception in architecture, emphasizing a focal shift from the singularity of design artifacts to the explicit and generative process of designing. While architects start to experience the construction of algorithms, computers played an increasingly important role in the adaptation of this new conception utilizing design geometry. Architectural education also started…

Icosidodecahedron

December 22, 2011

Icosidodecahedron is an Archimedian Solid, a thing in between the Platonic Solids of Icosahedron (d20) and Dodecahedron (d12). It is a rectified version of an Icosahedron, constructed by dividing every edge into two equal segments and joining these segments to create a composition of equilateral pentagons and triangles. Archimedian Solids consist of at least two equilateral polygons, whereas Platonic Solids are constructed by only one. We’ll deduce an Icosidodecahedron from Icosahedron below; First, you should create an Icosahedron, the Platonic…

Sunflower Spiral

December 22, 2011

Sunflower Spiral (or Phyllotaxis) can be constructed in Grasshopper according to Vogel’s model of parametric relationships. This model uses polar coordinates. The Grasshopper file is still working after more than 11 years -15.12.2022. This is such a powerful quality of Grasshopper, I think. It’s a good example of utilizing polar coordinates. It’s also fun to play with the parameters and constraints of the Sunflower Spiral. Also, there are very interesting results if you also connect the polar angle value to…

Animated Parameters

December 21, 2011

We’ll use the “Animate” function in Grasshopper3D to create a stop-motion animation. First, you need to determine the parameters you’ll animate, which means defining maximum-minimum values of it. In our example, we’ll be using a simple bezier curve generation algorithm. In this definition, we plan to animate one parameter which is the value of “t” between 0.0 to 1.0. This single change affects various things in the model. You may find them by studying the definition. There is a list…

Modeling an Icosahedron

December 21, 2011

Today’s polyhedra is the beautiful icosahedron. It is one of the five Platonic Solids with twenty equilateral triangular faces. Its dual is the dodecahedron, which has pentagonal faces. Here, I explained the process of modeling an icosahedron. After creating a regular pentagon, you should find the “tip” point of the Icosahedron by intersecting spheres from at least three of the corner points with a radius of the pentagon’s edges. You can exercise Tetrahedron to understand how we find a point…

Truncated Tetrahedron

December 21, 2011

A truncated tetrahedron is an Archimedean solid, created by slicing a tetrahedron. Its faces are regular hexagons and triangles. Assuming you’ve created a tetrahedron, first join its faces to create a closed polysurface. Now, you may recreate the lines of the tetrahedron’s edges, either by drawing them or generating them (Curve / Curve from Objects / Duplicate Edge). While the edge lines are selected, hit (Curve / Point Object / Divide Curve / Number of Segments) and type 3 to create…

Semi-regular Surface Tessellation

December 20, 2011

Back in 2011, one of the first posts on designcoding explored how to divide a surface in alternative ways. I called this Grasshopper definition a semi-regular surface tessellation. Although the term isn’t entirely accurate -since the pattern is neither planar nor made of equilateral shapes- it still reflects what I had in mind. Dividing surfaces into fabricable parts remains a key concept in learning parametric modeling, so I decided to revisit and update this old definition. There must be many…

Construction of Tetrahedron

December 19, 2011

The tetrahedron is a platonic solid with four equal triangular faces (equilateral), six equal edges, and four vertices. In the construction of a tetrahedron, we will look closer at length transfers using compass-like tools in two- and three-dimensional space. To define the edge length of the first triangle, start with any two points in Cartesian space. Using a compass (arc or circle), draw two arches (or circles) using your initial points as corners and the distance between your points as…

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