When an educational system does not meet the requirements of a paradigm, new teaching approaches start to emerge. Today, design computing pushes forward a similar transformation on architectural education. Design studio, as the dominant setting for architectural learning, is the center of this transformation. There are numerous researches, experiencing and defining this transformation from various perspectives as “cases”. However as Oxman (2008) highlights, we still need to define a general […]
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Here are some paragraphs from the famous book by Greg Lynn, Animate Form. I still find these ideas interesting and relevant today. “There are three fundamental properties of organization in a computer that are very different from the characteristics of inert mediums such as paper and pencil: topology, time, and parameters. These three properties should be discussed, beginning with the principles of topological entities, continuing with the implications that topological […]
Scripting languages have become one of the main environments of generative design since the beginning of the new Millenium. Also as a new research field, design researchers focused on the potentials of this medium. However, this has caused a field dependency on computer programming, as scripting could not be conceptualized by design researchers independent from computer programming paradigms. This leads designers to conflicts of cognitive duality and potential pedagogical misleads. […]