Joseph Bergin‘s pedagogical patterns for computer science education returned my attention to teaching methods I’ve searching for almost five years. Here is a phrase from a paper submitted to pedagogical pattern language project: Most educators and trainers are not taught how to teach. Rather, they often find themselves teaching by accident. Typically, a person with a skill that is in demand, such as a particular programming language, will be asked to teach […]
Posts with the keyword design education
The logical structure of computer-aided architectural design tools is based on object orientation. New design methodologies named Building Information Modeling or Virtual Building aim to improve this structure by synchronizing the digital object classes with real architectural products. Therefore, CAD becomes smart and parametric. But from the design educator’s point of view, most commercial CAD tools are not useful and too complicated to implement basic spatial concepts. This is the […]
Information Age has been transforming architecture, provoking its theoretical and methodological foundations. We might call this as a paradigm shift or not; it’s obvious that contemporary research fields and built practices lead architectural design into a certain revolution. Mainstream schools of design education are becoming more involved in this revolution, with a common purpose; the need to construct a logical connection between contemporary design theories utilizing methods called popularly as […]
Design computing in architecture is evolved enough to form a more spread out advance, instead of being an alternative way of thinking and practising. Contemporary architectural practice is beginning to push forward such a transformation. This also effects architectural education, that is beginning to focus on digital design paradigm especially at undergraduate level not only in experimental studios, but also in formal education. Design studios however, play an important role […]
Here are some basic references to Grasshopper’s handling of objects. As the most powerful and intuitive part of such Visual Programming Languages is the focus of dataflow, the critical part of it’s education lies at the fundamentals of data tree manipulations. Designers using these tools should understand and predict the type of data trees his/her parametric model would process. Here is the Grasshopper document including these components; [2012_01_10-adding streams] We’ll start […]
The cellular canopy is an anonymous tutorial on the history recording capability of Rhino. I’ve been using a “pedagogical” version of this tutorial as an educational tool on the introduction to Grasshopper and Parametric Modeling for architects. The interesting thing with such exercises is they quickly attract students’ attention to the process of designing, in other words, “designing the design process”; is one of the first things we should emphasize […]
When an educational system does not meet the requirements of a paradigm, new teaching approaches start to emerge. Today, design computing pushes forward a similar transformation on architectural education. Design studio, as the dominant setting for architectural learning, is the center of this transformation. There are numerous researches, experiencing and defining this transformation from various perspectives as “cases”. However as Oxman (2008) highlights, we still need to define a general […]
NURBS surfaces by nature, like four-corner topologies with U and V directions. Şebnem Yalınay Çinici has formulated a tectonic exercise of “Primitive Hut”, which in my point of view is a tough geometric challenge; a subdivision on a real three-corner manifold. That seems very easy at the beginning as both Rhinoceros and Grasshopper are able to create surfaces with three corners, by either lofting, meshing, or edge curve methods. However, those […]
ARCH 362: PARAMETRIC MODELING: Undergraduate Elective Course at İstanbul Bilgi University Faculty of Architecture student exercise: Deniz Yazıcı (YTU/CADU 2008) COURSE BRIEF (2011) Digital paradigm transferred parametric modeling as an alternative conception in architecture, emphasizing a focal shift from the singularity of design artifacts to the explicit and generative process of designing. While architects start to experience the construction of algorithms, computers played an increasingly important role in the adaptation of […]
Scripting languages have become one of the main environments of generative design since the beginning of the new Millenium. Also as a new research field, design researchers focused on the potentials of this medium. However, this has caused a field dependency on computer programming, as scripting could not be conceptualized by design researchers independent from computer programming paradigms. This leads designers to conflicts of cognitive duality and potential pedagogical misleads. […]
Hello World! This is the Emergent Polygons definition, one of the first Grasshopper studies I made while learning the language. This is a very efficient programming language for designers and architects since it utilizes geometric relationships very intuitively. I think it will be more popular and widely used in the upcoming years. I started my experiments last year on this. Some of the main concepts of design geometry and basic […]