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55 posts

On the Patterns of Digital Design

March 24, 2014

Here is a good brief explanation by Mark Garcia on how patterns re-emerged in the digital age after Modernism and Postmodernism. …In the 1980s and 1990s, Postmodernist patterns predominated, and especially those of Robert Venturi, Rem Koolhaas, Stan Allen and Sanford Kwinter (fields), along with historicist, folding, sprawl, cross-programming, high-density/proximity, non-places and other Deconstructivist and high-tech patterns. In 1992, Henri Lefebvre’s last book Rhythmanalysis: Space, Time and Everyday Life was published. Because Lefebvre’s keystone concept of ‘rhythm’ is identical to…

Some more Patterns

February 16, 2014

While preparing the Geometry yearbook, I picked these four patterns from the 4th week’s assignment, “Seamless Patterns”. I still love to see how these patterns are generated by students with very limited knowledge of computers and geometry. There are other posts about this assignment here and here. Below are four from this semester; Ceren Atik Zeynep Dutipek Ceren Atik Meltem Bayrak

Pattern Deformations Extended

February 8, 2014

Unlike the classical Pattern Deformations assignment discussed here and here, this time we asked Design Geometry students in 2014 to explore deformations by using referential systems as a secondary space. We wanted them to create variations on a regular pattern only by deforming its underpinning lattice. Below are three examples of this alternative assignment. I’m thinking about improving this exercise to three dimensions, seems possible to implement by using the cage editing commands of Rhino. Selin Işıldar Serra Uludağ Mine Güvenç…

Headbanging Points

December 20, 2013

In this fun experiment, points rock and roll! It should be based on a sound input of course but this is only a test to see if I can handle a timer and graph input at the same time. I’ll modify this definition to actuate with sound.  The use of the timer component gives a certain degree of randomness to the overall formation. To run this definition we need a VB script to update a certain value. The code inside of…

Pattern Deformations Student Works

November 18, 2013

Below is some student works from this year’s Architectural Geometry / Pattern Deformations assignment. Students developed their own pattern deformation sequences mostly on regular tessellations. Based on the classical Parquet Deformation exercise, we tried to implement a rule-based approach in order to explore emergent patterns. The exercise seems to reveal endless improvisation potential. The exercise requires students to design a pattern deformation on a 28cm by 28cm area. It should include at least 100 cells. First, we explained several classical…

Bits and Pieces

November 2, 2013

Below are some of the student works from the 4th-week exercise Bits and Pieces of this semester’s Basic Design studio. The gestalt notion of “figure-ground phenomenon” refers to the characteristic organization of perception into a figure that ‘stands out’ against an undifferentiated background. What is figural at any one moment depends on patterns of sensory stimulation. And on the momentary interests of the perceiver. Thus, the figure-ground relationship is an important element of the way we organize reality in our…

Karyokinesis

November 2, 2013

While searching for a way to work with random points and growing populations, this idea appeared accidentally. I wasn’t trying to mimic the behavior of Karyokinesis of biological cells (in fact I’m in serious doubt about biomimicry in general). The trick is to use a timer + data recorder + a knob for the arbitrary user input. It starts to breed when you start the timer, but to change the evolution speed, just roll the knob!  Of course, the knob…

Spiral of Random

October 21, 2013

Grasshopper still surprises me. This definition draws a spiral by using a random component. It is obvious that the seed value of the random component has a relationship with an archimedean or a similar spiral. My intention was to create a definition to put a number of random points inside a circular area, not a rectangular one. While I grow the radius of a circle and get a t parameter evaluation from a random component using the same seed value…

I at the Center

September 30, 2013

I at the Center is a multiple-axes vertex deformation based on a quadrangular hyperframe, designed by David Oleson at the studio of William Huff in 1964. Below, you see the original drawing and my Grasshopper animation based on a single-point attractor, creating the “I” wherever it is. It was a pleasure to read and repeat this deformation, which is a nice exercise in data tree operations and also one of the first examples I see about point attractor algorithms in design…

Crossover Parquet Deformation

August 20, 2013

It has been a while since I didn’t post any patterns. Here is a beautiful one from the iconic design studio of William Huff. Crossover Parquet Deformation is a single-axis, line-based deformation algorithm, constructed on a regular quadrangular hyperframe, designed by Richard Lane at the Basic Design studio of William Huff in 1963. It presents two different parquet deformation sequences linked together. Thus, the designer created a transition between the borders and inner cross-shapes gradually. This transition is visually smooth…

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