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24 posts

Pattern Deformations Exercise

November 17, 2012

Last week, the first-year architectural geometry course was about pattern deformations. Students are expected to familiarize themselves with 2d drawing, transformation, and control point editing commands while trying to design a deformation. After studying regular and semi-regular tessellations of the plane, they are expected to develop reasoning on the rule-based and iterative processes. This also constructed an underpinning for Basic Design’s “Metamorphosis” study, where they have discussed more conceptual frameworks derived from such systems. Below are some of the results…

Parquet Deformation Handmade

October 31, 2012

This is not to explain the method of the Parquet Deformation but to see the potential. After we’ve studied regular, semi-regular, dual, and truncated tessellations with students, the Architectural Geometry course expects them to develop a Parquet Deformation handmade such as those shown below. I call them Parquet Deformation handmade. Because they are manually designed but drawn using traditional CAD. The samples you see below are from this website. It is a good source for other topics of tessellation as well….

Spatial Mapping made Easy

April 19, 2012

Trying to further improve my experience in parametric modeling, I’m mixing and joining old definitions to reveal different potentials. I’m experiencing spatial mapping or morphing in Grasshopper. This is an equivalent form of the “flow along surface” command in Rhinoceros. It re-builds a geometric composition over another space (from world XY coordinates onto a surface with UV coordinates here) This is especially useful in creating surface compositions from famous tessellations such as Voronoi. There are lots of things I can…

Parquet Deformation of Star Patterns

February 3, 2012

This is another starting point for pattern generation study in a dataflow environment. I tried to implement the parquet deformation of Islamic patterns in Grasshopper. I studied Hankin’s method of Islamic Pattern generation. Then I tried to simulate his process beginning with basic regular tiling (regular hexagonal tessellation). Craig S. Kaplan (here) explains this and other methods in his dissertation. A Simple Foundation We have already experienced the result of exploding any hexagonal grid, shifting its points with the help…

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