Designing with Grasshopper

by Tuğrul Yazar | May 2, 2012 13:41

Today, there are pedagogical and practical challenges on the use of algorithms in architectural design, as computer puts not only a physical but also a cognitive layer between designer and the subject. Formulation of this cognitive layer is becoming important, regarding which model of computing is used to connect designer with the subject. Is it a “designerly” search, or design exploration in a visual programming environment? As most of the researchers admit that visual programming environments are very effective in generating variations, but on the other hand, it dramatically changes the way of sketching.


The basic experiment shown below denotes design of a single relationship with from multiple perspectives. Each perspective has it’s own construction paths and each path is somehow both different and the same. I’m working on these perspectives in education as far as I see a risk of tutorial-based design education in parametric modeling, sometimes I found myself within.

Here are test files: [GHX: 0.8.0066][1] and [3DM: Rhino4][2]

Endnotes:
  1. [GHX: 0.8.0066]: https://www.designcoding.net/decoder/wp-content/uploads/2012/05/2012_05_02-cracks.ghx
  2. [3DM: Rhino4]: https://www.designcoding.net/decoder/wp-content/uploads/2012/05/2012_05_02-cracks.3dm

Source URL: https://www.designcoding.net/how-do-you-construct-a-design/