It all started with the platonic passion on origami tessellations, not much of the origami, but the tessellation part, as I didn’t want to fold it physically, nor model them using a physical engine such as Kangaroo. That would also be very unnecessary (and yes, very boring) to simulate a folding effort on computer unless we lose our connection with the real world. Instead, I tried to look at a much abstract, silly and basic part of it; the creasing patterns. I found below tessellation named “waterbomb” by the beautiful […]

İstanbul Bilgi University Faculty of Architecture Basic Design II Spring 2012 undergraduate studio* group 6 includes both a geometric exploration and material research. They examined various formal alternatives, using wooden sticks and plastic tie wrap connectors. After these experiments, they’ve constructed a 1:1 material system spanning 4 meters in length and 2 meters in height, using 2.5km of wooden sticks and 18.000 tie wraps. This was an enormous effort to create such a spanning structure with small sticks. *Students: Aylin Özel, Bengisu Topanoğlu, Cansın Tanrıverdi, Duygu Kara, Esin Bilge Çelik, […]

Today, we’ve finished first phase, the introduction to dataflow management in visual programming environments; and conducted “well defined” part of the mid-term examination. First two questions were designed to test technical skills of data matching, geometric evaluation. First one was a simple algorithm that calculates the area of ANY triangle in real-time. Tricky part of this problem was to research and find ways of calculating area and implementing it in Grasshopper. Most obvious formula, “a x h / 2” is used generally. In that scenario, finding “h” in any triangle […]