Bending is an easy operation in Rhino and Rhinoscript, however Grasshopper did not include that particular transformation (along with cage editing) yet. I tried to simulate the bending transformation by using native Grasshopper components. First, surface projections and pulls did not work at all, because I wanted to simulate a real bending effect without changing the surface area nor edge lengths. Then, Surface Morph component seemed to handle this issue, but it became an interesting challenge to put correct inputs to it. Finally I managed to implement the effect with […]