For the last 10 days, I’ve been searching for a proper algorithm for representing surfaces using planar shapes. It is obvious that triangulation is an answer but there is an interesting research topic of planar remeshing using shapes other than quads, hexagons, or any other regular polygons. Especially in computer graphics, such things refer to the optimization of models to decrease the load of GPUs. In the Grasshopper community, this […]
Posts with the keyword snub
This was the first step in the generation of Cairo Pentagonal Tiling. It is the dual of a semi-regular tiling of the snub square. The first step was easy. Just dispatch cells of a square grid, then evaluate them according to the ratio of 0.366 approx. which is derived from the bisector of an equilateral triangle. Here is the definition: [GHX: 0.9.0014] Now, we have a snub square tiling, composed of […]