shape grammars

2013_03_25-icerev-th

One of the cult texts in Shape Grammars theory is Stiny’s Ice-ray grammars. Although it is full of technical terms, it represents an analysis of a working algorithm, directly transferred from the behaviour of an artist. One can imagine a Chinese artisan, summoned to a building site, bringing with him tools and implements and a collection of finely finished sticks. Shown a rectangular window frame, he is asked to create an ice-ray lattice. He begins his design by selecting a stick of the appropriate length and carefully attaching it between […]

2013_02_27-patgen-th

It was 2008, eCAADe Presentation at Antwerp together with Birgül Çolakoğlu and Serkan Uysal. The work presented in this paper, is an example of student work developed in Introduction to Computational Design  graduate course titled “Designing the Design”  at Yildiz Technical University. The course focuses on the use of algorithms as design tools, rather than coding experiments. The course runs parallel to shape grammar course, in which basic concepts of computation is thought through visual design exercises. The shape grammar course teaches rule based logic, algorithmic thinking and formal approach […]

2012_04_05-qshaper-th

QuickShaper (QS) an experimental computer utility for Shape Grammars. It aims to assist designers and students in creating and exploring rule-based designs. QS is first presented and published with Birgül Çolakoğlu at the 25th eCAADe Conference held at Frankfurt / Germany in September 29th, 2007. QS is a scripted utility, written in MaxScript, developed within Autodesk’s 3D Studio MAX version 9. It is not tested on earlier versions. QS works well with Max Design 2011 after modified 1.80 version. This tutorial document [PDF File] presents the basic features of QS. Also you […]

2012_02_05-iceray-th

Design of Chinese lattices, used in windows and doors especially in 19th century, called in short “ice-ray” is one of the classic studies that are used to express shape grammars, algorithmic design; maybe the roots of computational design at all. They are introduced analytically by Daniel Sheets Dye, and explained by George Stiny, based on parametric shape grammars approach. He explained shape rules and the abstract machine that produces these subdivisions. I was especially interested in Shape Grammars when I was a graduate student, also I coded a Shape Grammars […]