reptile

Here are some of the results of first assignment, “Reptile Skin”. Generally, we couldn’t manage to develop innovative solutions to the problem. But this became a good starting point for understanding the method of “skins of components” in contemporary digital design. Before going into any control over the flow of data, it’s hard to maintain associative geometries. We usually feel stuck within the capabilities of the single commands or procedures. That’s why, digital design deals with “processes” much more intensively than the formal outputs and develop tools and methods to […]

Here are the files of first week. Course introduction (English / Turkish) and first homework assignment. Today, we’ve seen examples and some basic techniques regarding the main concepts of design computing. Tried to create our first associative systems using recording history of events in Rhinoceros. First homework is design of an animated form, simulating the geometric and topological behaviour of a reptile skin. It is a component-based form-finding exercise, introducing some of the principal concepts of associative geometry and recursive [history-enabled] design process. You’ll analyse the formation of a reptile’s skin pattern, and try to […]