I’ve worked a little more about the Solar Position definition i’ve started here. The definition uses Danel da Rocha’s beautiful solar position script and utilizes it with other components. It creates visual output for any given surface, divided into quads (with side faces of course) and coloring them according to their orientation to the sun. This time (file here: [GHX: 0.8.0066]) I added an occlusion part to calculate the surface’s own shadow. Now, solar calculation takes surfaces as obstacles and dispatches the occluded faces from visualization, leaving them grey. Of course it […]