Utilizing “Force Field” components of Grasshopper to show my students how it is easy to develop flexible surfaces in design. The classical parametric canopy design is introduced in this video: According to Wikipedia; In vector calculus, a vector field is an assignment of a vector to each point in a subset of space.[1] A vector field in the plane, for instance, can be visualized as a collection of arrows with a given magnitude and direction each attached to a point in the plane. Vector fields are often used to model, […]

## force field

Finally I had a chance to test and understand what the “vector force” stands for in Grasshopper. It creates a continuous flow of force inside of the boundary, and is very useful if you want to create a field that is under continuous presence of a directional force such as gravity. The definition is pretty much simple: [GHX: 0.9.0076] [3DM: Rhino 5]

This year’s Parametric Modeling class starts with some of the very basic use of Grasshopper concepts. This definition is a practical start-up of using force fields in architectural design process. However it does not compute any physical phenomena (such as circulation of people, wind or anything else), but shows a simple way to tell Grasshopper about walls that push the field, and points that pull the field. I’ll post more of these kind of basics, hopefully along with some student works. Here is the Grasshopper definition [GHX: 0.9.0076] and the dummy Rhino file [3DM: […]

This is the final Grasshopper sketch of our graduate studio conducted together with Fulya Akipek at Yıldız Technical University Computational Design Unit. The project wa about to design parametric “Lanscape Extensions” at Kabataş Park. I hope I’ll be able to post the actual student works, the material system, but now; only the final result of the digital sketch we’ve developed together with students are presented here. This was a kind of “sketchy” definition that came up as an investigation about how can we construct a system on the selected area […]

Force fields might be one of the most influential component sets of Grasshopper, thus it also becomes a de facto method like Voronoi subdivision. There are beautiful examples of this mathematical solution on the internet. This time I tried to see how it looks like when animated. Multiple spin forces merged together and the effect of field lines are extended for better visualization. Here is the Grasshopper definition: [GHX:0.9.0061] I know the video sucks. Here are some images of this effect;