Here is a good brief explanation by Mark Garcia on how patterns re-emerged in the digital age after Modernism and Postmodernism. …In the 1980s and 1990s, Postmodernist patterns predominated, and especially those of Robert Venturi, Rem Koolhaas, Stan Allen and Sanford Kwinter (fields), along with historicist, folding, sprawl, cross-programming, high-density/proximity, non-places and other Deconstructivist and high-tech patterns. In 1992, Henri Lefebvre’s last book Rhythmanalysis: Space, Time and Everyday Life was published. Because Lefebvre’s keystone concept of ‘rhythm’ is identical to ‘pattern’, it stands (together with Gilles Deleuze and Félix Guattari’s […]


This was my first parametric patterning study we’ve conducted together with Birgül Çolakoğlu at Yıldız Technical University in 2008. It was based on the pattern exercises we’ve experienced with BOT Graduate Students as a preliminary study within a Computational Design Studio. Later, the CNC fabrications were exhibited at İstanbul Bilgi University Digital Design Symposium. The exercise was about analysing and reconstructing regular İslamic Patterns via MaxScript. After fundamental instructions about the language, students are encouraged to generate and fabricate patterns. Below are some examples of it. Unfortunately I couldn’t find original […]


Below is another cult article written by Robert Aish in 2005; Design has been described as making inspire decisions with incomplete information. True, we may use prior knowledge, we may even think we understand the causalites involved, but what really matters is exploration: of new forms, of new materials, and speculation about the response to the resulting effects. Essentially, this exploration has its own dynamics, involving intuition and spontaneity, and without which there is no design. But of course we all know that this is not the whole story. Design […]


After explaining the beautiful parquet deformations of William Huff, Douglas Hofstadter states his opinions about algorithmic potentials of those patterns. Although it was 30 years ago, Hofstadter points out a fundamental discussion related with today’s parametric design tools; …for a machine to make simple variants of a given design, it must possess an algorithm for making that design which has explicit parameters; those parameters are then modifiable, as with the pseudo-Mondrian paintings. But the way people make variations is quite different. They look at some creation by an artist (or […]


In 2007, we conducted a computational design studio in YTU / CADU with Birgül Çolakoğlu. Below is the brief of the paper publised at METU JFA Vol24 issue 2 titled “An Innovative Design Education Approach: Computational Design Teaching For Architecture”. We were dealing with how new technologies are effecting the design cycle. Rhinoscript is used as an educational tool, and various short exercises are conducted with it. After 6 years, I still think of ways on how to construct a proper curriculum to introduce basics of architectural scripting. Or asking […]


From the 2009 eCAADe paper presented with Birgül Çolakoğlu titled; “Designer as Casual Coder: Overview of an Experimental Design Studio”; In recent years, computational approaches in architecture started to change the scope of the architect’s work. He/she is not any more a passive tool user instead, became a casual tool developer. Conventional CAD systems that focus on geometric representation of a designed artifact, are transforming into systems in which the design is represented as a parametric process. By increasing utilization of these systems in architectural design process, arametric modeling is integrated not only as a new medium of design representation, […]


Studio exercises are short term and open ended design activities which represent a constructivist learning approach by limiting design domains. They are student-centered, model and process-oriented educational tools. These qualities make studio exercises potential tools for integration of contemporary Digital Design thinking in architectural education. This research aims to reveal these potentials by defining an analytical perspective and logical connections between the pedagogical intentions of studio exercises and theory of Digital Design. First chapter of this research includes a definition of the research problem. Research method and strategy, along with […]


Whenever we try to define something suitable for our design intentions, it became somehow closely related with the design tool. Contemporary theory of computational design (or design computing) has many definitions. In this website we look at that from the perspective of method and it’s theory underneath, not the tools; but however it finally comes to a point that we -again- start to talk about “tools”. Whatever, the purpose is “the process” or the associative geometries, even a diagram is again developed from the “computerization” of our minds. Some people […]