After Snub Square Tiling, I found out that it might be impossible tell Grasshopper about the dual of it because I had no idea on how to connect those area centroids appropriately in creating pentagons. That is where “Proximity 2D” component came to aid. I know it is not the best solution for a tessellation analysis, but this component saved my day. Or, maybe this is also a property of such semi-regular organizations that duals of polygonal centroids are always creating other regular tessellations if connected by using a proximity algorithm. […]