This is a first-year design computing problem we studied last month. It is a simple parametric wall exercise introduced by Mete Tüneri. Creating a simple definition of a building brick to be placed on a straight path, and then manipulating the path to reform different variations of the brick. This aims to introduce a fundamental concept of associativity in contemporary architectural geometry and design computing. Students are then encouraged to develop their own parametric brick to be tested in different path conditions.   Below is a simple implementation of above […]

This is a solid-void (or boolean) exercise for first year students. It is initially introduced by Onur Yüce Gün as an in-class exercise, but later became a design problem also. Before getting into the parametric wall and eventually muqarnas exercises, this small but effective assignment help students understand some of the fundamental concepts such as associativity, solid / void relationships and component-based design compositions in three dimensions. Here is the initial object we used to introduce in design computing class: As you see, the component is developed in a fashion […]

Today’s design computing class was about fractals. In Rhino, writing macro statements are very easy to learn as it just mimics your behaviours in a sequential text. There are few syntactic rules that we should know. First, you should watch the command line carefully to understand the steps of your design process. Each command in Rhino require different inputs from the user. In macro, you may enter these values or tell macro to ask user by typing “_pause”. Blank spaces work as if you hit enter. Below is one of […]

One of the cult texts in Shape Grammars theory is Stiny’s Ice-ray grammars. Although it is full of technical terms, it represents an analysis of a working algorithm, directly transferred from the behaviour of an artist. One can imagine a Chinese artisan, summoned to a building site, bringing with him tools and implements and a collection of finely finished sticks. Shown a rectangular window frame, he is asked to create an ice-ray lattice. He begins his design by selecting a stick of the appropriate length and carefully attaching it between […]

One of the main requirements of being succesfull in the field of digital design, seems to have nice high-tech background images. Usually it contains different kinds of nebula-like-grids, plastic-explicit and/or combinations of curves-surfaces-and-numbers, burnt by a couple of photoshop filters. If you have the right background, this means you are ready for a workshop, a book, or a presentation. (just joking) However I love these, cannot stand more than 1 minute working for them. So, here is what I found ten years ago while preparing a portfolio. This way, you can […]

Maxscipt can be used to automate specific modeling tasks in a sequential-parametric way. This example, developed in 2005 shows an example of that. It creates various table designs by polygon modeling operations and asks the  user various parameters. Maxscript file is here, [MS File] you can download, test and alter it however you want (last tested in Max Design 2011 and works). Below is the interface of the script; There are preset parameters in a dropdown box, and all other available parameters are organized in rollouts. Here are some default results […]

This month became a retrospective for myself. This was my first animation, prepared for CAAD Graduate course of Ahmet Turan Köksal in 2002. It was a funny inspiration from SDF-1 of Robotech. Model of the terminal is in fact, my graduation project at YTU Faculty of Architecture in 2001. It was a bus terminal project for İstanbul modeled in AutocadR14. I mirrored it with ground plane to create the space station. Other spaceships and grape-like houses are done with Rhinoceros 3.0 (again, they were my first modeling experiences). And they are put together in […]

Below is a part of Heidegger’s famous book, questioning concerning technology; … We are questioning concerning technology, and we have arrived now at aletheia, at revealing. What has the essence of technology to do with revealing? The answer: everything. For every bringing-forth is grounded in revealing. Bringing-forth, indeed, gathers within itself the four modes of occasioning – causality – and rules them throughout. Within its domain belong end and means, belongs instrumentality. Instrumentality is considered to be the fundamental characteristic of technology. If we inquire, step by step, into what […]

Today’s design computing class was about thinking simple. We explored how a small but smart design of a tiling system can generate diversity. Some patterns based on a system called “truchet tiling” are modeled in Rhino using patch and block commands. The example below shows the “prototile” of a hexagonal grid, while each edge is divided into two in order to generate a secondary blobish pattern. As the prototile is symmetric, design possibilities does not allow a hierarchical organization. Instead it refers to a homogeneous construction of minimal variations. Below […]

After explaining the beautiful parquet deformations of William Huff, Douglas Hofstadter states his opinions about algorithmic potentials of those patterns. Although it was 30 years ago, Hofstadter points out a fundamental discussion related with today’s parametric design tools; …for a machine to make simple variants of a given design, it must possess an algorithm for making that design which has explicit parameters; those parameters are then modifiable, as with the pseudo-Mondrian paintings. But the way people make variations is quite different. They look at some creation by an artist (or […]