This paper presents the beginnings of my journey into architectural education, presented at Yıldız Technical University Architectural Education Symposium 2007, together with YTU/CADU staff; Ela Çil, Birgül Çolakoğlu, Meral Erdoğan, Fulya Akipek, Oya Pakdil, and Şebnem Yalınay. It includes different exercises from various studio instructors, all motivated by contemporary computational design theory. This was one of the milestones in the first year of education of a computation-based studio in Turkey, […]
This was my first parametric patterning study we conducted together with Birgül Çolakoğlu at Yıldız Technical University in 2008. It was based on the pattern exercises we’ve experienced with BOT Graduate Students as a preliminary study within a Computational Design Studio. Later, the CNC fabrications were exhibited at İstanbul Bilgi University Digital Design Symposium. The exercise was about analyzing and reconstructing regular İslamic Patterns via MaxScript. After fundamental instructions about the […]
ARCH 362 COURSE BRIEF (2013) Design computing reflects a focal shift from the singular construction of objects into the relational nature of revealing diversity. Algorithms are mainstream interfaces for the explication of geometric relationships, extending techniques required for such revealing. This course introduces some ways of managing diversity while reasoning about sequential and concurrent; absolute and relational; ordered and chaotic. Students are expected to be familiar with fundamentals of Rhino3D, […]
Fracture is a simple effect experiment on Grasshopper. Although it is not the best tool for an interactive media installation regarding its performance, I tried to use it as a simple sketching tool for concept development. It is the sketch of a material system we are working on nowadays for an Exhibition. The initial diagram of Grasshopper includes a nested Voronoi subdivision broken by moving attractor points. It is not […]
Again, I continue with some simple solutions for Grasshopper. The surface split component gives all possible surfaces sliced with given curves. And it creates “invalid” curves with at least one open edge. I used this to perceive the closed regions within a given complex curve set. Just put the “Clean” component to erase the outer invalid surfaces and there remain the closed ones. However this time the question was where […]
This is a simple trick that shows the utilization of the “surface split” component in Grasshopper. It is used for detecting the inner regions of any given two-dimensional linework. Thus, it resembles the hatch boundary detection of AutoCAD and similar software. There is no built-in hatch component in Grasshopper. But maybe you can use this as a starting point if you want to develop it. The definition starts with drawing […]
Today’s tip is about two-dimensional curve-point calculations. It is very handy to use “closest point” components in Grasshopper. You can calculate distances and directions between curves, surfaces, and points. Then, place point objects in relation to the proximity of another object. However, there is no “farthest point” implemented yet. I tried to calculate the farthest point from a curve. First, I tried to translate the curve in a fashion that […]
Crossover is a single-axis, line-based deformation algorithm, constructed on a regular quadrangular hyper frame, designed by Richard Lane at the Basic Design studio of William Huff in 1963. It presents two apparently different parquet deformation sequences linked together. Thus, the designer created a transition between the borders and inner cross-shapes gradually. This transition is visually smooth and interesting because of the component shift in the middle. It actually does not […]
In the 14th century, Albrecht Dürer basically seems to capture some of the fundamentals of contemporary parametric design. Apart from other thinkers of his age, he refused to accept one single definition of beauty, based on proportions. His famous physiognomical studies reflected very early examples of referential systems that generate diverse design outputs, even a half-century before Descartes published the coordinate system and four centuries before D’Arcy draw the formal […]
Recently, I returned to old fashion RhinoScripts in order to recapture its idea and functionalities again. After almost 10 years, this is my first experiment on creating a custom function that draws hexagonal grids. I tried to implement a fast process for it, however, there could be much faster ones. This script focuses on using functions, variables, and object arrays. I’ll continue to make more of these simple exercises and […]
After becoming a ready-made component in Grasshopper, the Delaunay triangulation lost its popularity quickly. It used to be a nice problem of computational geometry for designers obsessed with scripting. Last month, Benay reminded me of the method of circle checking. She showed her Rhinoscript that creates circles from point triplets and checks if a point is inside or not. Today I studied this in Grasshopper to see if I can […]
This is another brave group of students. They studied one of the most interesting materials in this year’s Basic Design studio. They tested the structural capacities and nearly all possibilities of thin Bamboo sticks. Unfortunately, they lost most of the prototypes, and one of them was a beautiful structural tripod. In the final assembly, they managed to span the required distance by attaching bamboo sticks using plastic fasteners. Below are […]
Kündekâri is an old woodworking technique, composed of interlocking parts without any glue or nail. It is primarily used in wooden doors and minbers inside Mosques. The interlocking system makes the whole structure very durable. I tried to model this technique using the Voronoi pattern, naming it Voronoi Kündekâri. Below you see a typical example of Kündekâri pieces and the resulting pattern. The interesting part of the Grasshopper model is […]
The material system experienced here is an extreme example of our final projects in İstanbul Bilgi University Faculty of Architecture, first-year Basic Design studio. Students studied fiberglass as their core material and they searched for weeks to find a proper way to expose this material’s potential into a spanning structure. They tried lots of different components, basically using molds to give shape to glass fibers. However, their final decision was […]
Below is another cult article written by Robert Aish in 2005; Design has been described as making inspire decisions with incomplete information. True, we may use prior knowledge, we may even think we understand the causalites involved, but what really matters is exploration: of new forms, of new materials, and speculation about the response to the resulting effects. Essentially, this exploration has its own dynamics, involving intuition and spontaneity, and […]
Here is my 2004 Turkish translation of the popular article “Deleuze and the Use of the Genetic Algorithm in Architecture” by Manuel DeLanda in 2001. The computer simulation of evolutionary processes is already a well established technique for the study of biological dynamics. One can unleash within a digital environment a population of virtual plants or animals and keep track of the way in which these creatures change as they mate and pass […]
Here is the “hose” group of the İstanbul Bilgi University Faculty of Architecture Basic Design project. Although they were challenged with a nearly impossible mission, trying to make a structural system out of hoses, they simply did it well. After a tremendous effort on the possible combinations of hoses and wooden sticks, they found sophisticated components, utilizing the positive potentials of both materials. This year, we allowed them to develop […]