Emergent Polygons

by Tuğrul Yazar | November 14, 2011 02:16

Hello World! This is the Emergent Polygons definition, one of the first Grasshopper[1] studies I made while learning the language. This is a very efficient programming language for designers and architects since it utilizes geometric relationships very intuitively. I think it will be more popular and widely used in the upcoming years. I started my experiments last year on this.

emergent polygons

Some of the main concepts of design geometry and basic design studies were used to include emergent geometries. We used to ask and discuss with students the exploration and perception of new shapes out of complex compositions. What could be the rules that govern such an exploration? This is an interesting and difficult question. While asking the students about it, I did my experiments in programming languages. Because the same concept is also valid in today’s digital design realm. Here is a simple definition in Grasshopper that simulates a process of discovering polygons with the selected number of edges. Of course, it is not the same emergence process of the human mind. However, it was an interesting challenge for me. I updated this 2011 definition in 2021. The images show a slight shift in the colors (which seems to be caused by the wrong calculation of the number of edges).

emergent polygons[2]

This is the updated version (2021) which uses region union and split operations along with gradient coloring. You can download and use the Emergent Polygons definition and further develop it for your purposes. You can also always ask me questions via e-mail about my process.

2021-08-16_emergentDownload[3]
Endnotes:
  1. Grasshopper: https://www.grasshopper3d.com/
  2. [Image]: https://www.designcoding.net/decoder/wp-content/uploads/2021/08/2021-08-16_emergent-def.png
  3. Download: https://www.designcoding.net/decoder/wp-content/uploads/2021/08/2021-08-16_emergent.gh

Source URL: https://www.designcoding.net/emergent-polygons/