December 2013


Lokma is the name of a pastry made of fried dough soaked in sugar syrup or honey and cinnamon, typically shaped into a ring or ball. Unfortunately it is not the “Lokma” we’ll study here. In Turkish, there is another meaning of “Lokma” related with the history of eastern architecture. Lokma is the name of metal connectors used in railings, mostly inside of the openings of garden walls and old Mosque complexes. This system is often called “Lokma Railing” or “Lokma Iron”, while the connector of the railing is called […]


Here is a phrase from Deleuze’s famous article “Difference and Repetition”. It clarifies my mind while thinking about patterns, boundaries, rules and most imporatantly, the idea and techniques of deformation in contemporary architectural geometry. … On the other hand, generality belongs to the order of laws. However, law determines only the resemblance of the subjects ruled by it, along with their equivalence to terms which it designates. Far from grounding repetition, law shows, rather, how repetition would remain impossible for pure subjects of law – particulars. It condemns them to […]


This year’s lanterns assignment was amazing. With very limited time and experience, Basic Design students created stunning compositions of polyhedra and unrolled complex surfaces. There are also some deviations of original lamp designs . Here are some of them:


Points rock and roll within a predefined solution space. It should be based on a sound input of course but this is only a test to see if I can handle a timer and graph input at the same time.  I’ll modify this definition to actuate with sound.  The use of timer component gives a certain degree of randomness on the overall formation, while I start to be very discouraged with the exploratory limits of dataflow design. Here is the Grasshopper definition: [GHX:0.9.0061]. I’ve found a sound cable with small jacks on […]


Bending is an easy operation in Rhino and Rhinoscript, however Grasshopper did not include that particular transformation (along with cage editing) yet. I tried to simulate the bending transformation by using native Grasshopper components. First, surface projections and pulls did not work at all, because I wanted to simulate a real bending effect without changing the surface area nor edge lengths. Then, Surface Morph component seemed to handle this issue, but it became an interesting challenge to put correct inputs to it. Finally I managed to implement the effect with […]